thixen opened this issue on Mar 28, 2006 ยท 11 posts
thixen posted Tue, 28 March 2006 at 10:49 AM
I've been having this issue with my Miki character for awhile. I had thought that there was a post here already on the subject but I'd be darned if I can find it. It seems that the default texture that I got with Miki (the 1020 pack) has a slightly different shade to the head and the body. This cause a slight seem when used on the model with the default settings, but a big seem when I add in a skin shader node tree. Is anyone else seeing this or is it just me? and if so does anyone have a solution to it? I'd gladly accept a link to another thread if there is one. I was hoping to post an image illustrating this, but I'm not at my Poser PC at the moment and Poser likes to crash in a remote session. Thanks,
KarenJ posted Tue, 28 March 2006 at 1:48 PM
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
KarenJ posted Tue, 28 March 2006 at 1:51 PM
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
thixen posted Tue, 28 March 2006 at 3:20 PM
yea I noticed that also, but that's not the issue that I'm having the issue that I see is that the skin texture color it's self is about 1 or 2 shades redder.
I was able to get a screen cap to show what I mean
it almost looks like someone was trying to go for a tan line, but I don't think that was the case.
Message edited on: 03/28/2006 15:21
KarenJ posted Tue, 28 March 2006 at 3:32 PM
Hmmm. I'm not seeing anything that abrupt. Is your pic above with shader nodes applied? What lighting are you using?
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
KarenJ posted Tue, 28 March 2006 at 3:33 PM
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Ghostofmacbeth posted Tue, 28 March 2006 at 3:35 PM
Try different lighting?
thixen posted Tue, 28 March 2006 at 3:38 PM
I'm using the winter lights low that came in the Winter Queen set and there are shader nodes applied, but they are identical from the head and the body. The shader nodes are something that I hacked together using a modded version of hyperreal, but I see this on most renders even with out the nodes. Do you think it's possible that I have an earlier version of the head texture with a later version of a body texture? I had to reload and redownload somethings after a puter crash.
KarenJ posted Tue, 28 March 2006 at 4:05 PM
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
thixen posted Tue, 28 March 2006 at 4:20 PM
ok I think it partly may have to do with the shaders that I'm using here is another image that I was able to squeak out before Poser locked up again. (it really doesn't like remote desktoping to it) and I don't see as big of a difference. I'll have to revisit my mods to the hyperreal script to see what I got wrong.
image linked cause it's pretty big
thanks for all the help, it made me feel loved :D
Message edited on: 03/28/2006 16:21
Lucca posted Tue, 28 March 2006 at 6:20 PM
Have you tried using the bucket tool to check if Yuki's head and body are tinted the same way? It looks like that is what happened.
Message edited on: 03/28/2006 18:21