Angelouscuitry opened this issue on Mar 28, 2006 ยท 10 posts
Angelouscuitry posted Tue, 28 March 2006 at 6:29 PM
I'm sure this article would look several times better as less of a patchwork!
Anyone with more experience?
Acadia posted Tue, 28 March 2006 at 6:35 PM
I agree. I don't like the patchwork either. Have you tried making a map of the garment and trying to texture over the seams in a graphic program in order to hide them?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
motoko posted Tue, 28 March 2006 at 6:48 PM
The seams are modelled and are part of the geometry, you cannot 'texture' them out. ---M
Angelouscuitry posted Tue, 28 March 2006 at 6:51 PM
Acadia - I hav'nt tried. I'm sure there would be some success, but am also doubting it would be a worth wild expectation for larger final renders. = (
Tunesy posted Tue, 28 March 2006 at 9:04 PM
"I'm sure this article would look several times better as less of a patchwork!" That's pretty subjective. Just looked at the product and think they did a great job (as always). The 'patchwork' thing is a refreshing change of pace from most 'perfectly symmetrical' Poser clothing, although it might not fit everyones needs.
Miss Nancy posted Tue, 28 March 2006 at 9:27 PM
I prefer the patchwork, too. makes it more authentic-looking IMVHO.
Vali posted Wed, 29 March 2006 at 8:34 AM
i think it is exactelly the patchwork that makes the outfit be so original... i like it this way.. but well, it is a matter of taste:-)
Message edited on: 03/29/2006 08:35
philebus posted Wed, 29 March 2006 at 10:56 AM
I also like the patchwork but it would probably have been better achieved by displcement. Aery Soul have been experimenting with this in displacement and with the comming of affordable programs with displacement painting such as Silo 2 and Hexagon 2, I would expect that will be how it's done in the near future.
Tiari posted Wed, 29 March 2006 at 10:05 PM
you could, in theory blend the seams out in photoshop, seems easy enough.
Aery_Soul posted Thu, 30 March 2006 at 1:02 AM
Hello, as someone pointed out the seams are in the mesh not a texture or a transparency, you cannot erase them; in fact this is exactly See No Evil's coat peculiarity. Best Regards, Siliphiel of Aery Soul