CarltonMartin opened this issue on Mar 30, 2006 ยท 4 posts
CarltonMartin posted Thu, 30 March 2006 at 6:13 PM
This is all on MacOSX. I don't know if it applies to Windows. Once I add displacement to an infinite shader, it converts to being a regular plane. I mean, it's still labelled as an infinite plane, it just isn't. And backing up the steps that led there won't restore it to infinity - only restoring the file. But I can add bump maps to infinite planes, no problems (moving forward or backward in time). Has anyone found a way around the displacement issue? It puzzles me that bump maps work, but displacement maps don't...maybe I missed something?
danamo posted Thu, 30 March 2006 at 6:42 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2599006
MarkBremmer had an answer for this in a fairly recent thread, along with a dandy wave displacement map!Patrick_210 posted Thu, 30 March 2006 at 7:01 PM
Yes, Mark explains how to get around that. The reason is that displacement creates geometry and the computer can't handle infinite geometry.
CarltonMartin posted Thu, 30 March 2006 at 8:35 PM
Thanks - that was the solution I'd come to, anyway, but somehow I'd missed that message.
Message edited on: 03/30/2006 20:38