Forum: Poser - OFFICIAL


Subject: Acadia? Node sites?

byAnton opened this issue on Mar 30, 2006 · 99 posts


byAnton posted Thu, 30 March 2006 at 11:58 PM

Hey Linda. You seem to be surfing all the poser sites. I had a list of sites and lost it and thought I would ask. You have a list of sites with node/Material room tutorials? P6 preferrably. Cheers, Anton

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


Acadia posted Fri, 31 March 2006 at 12:29 AM

I do have some, yes. But what exactly are you looking for? The links to threads here (I have many), or off site ones? Or just material room tutorials in general (again I have many bookmarked)?

Message edited on: 03/31/2006 00:30

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 31 March 2006 at 1:19 AM

Here is a list of all of my Material Room bookmarks.

Chrome tutorial

All About Nodes

P6 Lights & Nodes

A material tutorial for beginners

Image Based Lighting in Poser 6

node defined

IBL Ins and outs

ghostly figure

making ghosts of Poser figures

Mec4D Mini Tutorials

Making Yuki's Red hair Brown with HSV node

Making Black Hair Maps Sandy Brown, or any red

Fur New version for your Poser animals- Shader Node Poser5

Glowing Eyes

How to achieve more realistic skin textures in Poser 5

Tattoos

Beautiful Skin with the P5 Skin and Translucence

displacement node

invert the noise material

Math_Function uses #3

Stupid Node Tricks Vol 3 - Math Nodes

Stupid Node Tricks Vol 2 - Math Node

Stupid Node Tricks Vol 1 - Math Nodes

Math_Function uses #1: Slopes, Lines and Points: Part 1 Intro

Node by Node 2 - Math Nodes

Foggy Techique

mirror

Car Shine

Pearlescent paint

Car Paint

Matroom Trick; More Car Paint

P6 Lighting without Lighting using gather node

Creating bioluminescence with P6 shader nodes

glow effect in poser

The Probelight node

MATHS: BIAS

Node Tricks - Rocky Ground Blends

Aquatic Backgrounds using Depth Cue

Poser 6 Glass Figure

HDRI reflection maps in Poser 6

COLOR MATHS: THE BASICS

make shiny metal in Poser 6

Reflection in P6

Floor and Wall reflection

Floor Reflection

Procedural Grass Technique

Creating Water Textures

stack textures

Jeans Material

MATHS: BIAS

The Gather node

make things glow without lights - Gather Node

Better Reflections

Reflections in Poser 6

The probelight node explained

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



barrowlass posted Fri, 31 March 2006 at 2:43 AM

BM

My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)

Gallery

Freebies

Music Vids


carodan posted Fri, 31 March 2006 at 3:03 AM

I highly recommend a look at JohnRickardJr's CastlePoser site. Some of Acadia's links will take you there (try MATHS: BIAS)

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



Marque posted Fri, 31 March 2006 at 7:49 AM

bm


Letterworks posted Fri, 31 March 2006 at 9:33 AM

bm


Bobasaur posted Fri, 31 March 2006 at 10:25 AM

this explains how you node all that stuff about materials.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


CraigMunden posted Fri, 31 March 2006 at 11:36 AM

bookmark Thanks! :-)



lesbentley posted Fri, 31 March 2006 at 1:00 PM

~bookmark~ Thanks for the links :)


byAnton posted Fri, 31 March 2006 at 1:13 PM

Awesome. Thankie AKmaterialroombookmark

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


Pauldg posted Fri, 31 March 2006 at 2:27 PM

Wow! bm


karanta posted Fri, 31 March 2006 at 3:11 PM

bookmark :)


My Renderosity Store


pleonastic posted Fri, 31 March 2006 at 5:41 PM

OMG, acadia, you rock my world today. :) thanks!


ringbearer posted Fri, 31 March 2006 at 8:01 PM

bookmark

There are a lot of things worse than dying, being afraid all the time would be one.

My Gallery


Acadia posted Fri, 31 March 2006 at 11:51 PM

These links apparently are going to change once the new changes happen on Monday. I'm taking the time to save the pages of each Renderosity bookmark that I have to my hard drive and I'll do up a new list once I search out the threads again for myself.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



byAnton posted Sat, 01 April 2006 at 2:28 AM

Oh I hope the links won't be lost. That would suck. I have so much bookmarked.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


Acadia posted Sat, 01 April 2006 at 2:40 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2635924

Apparently according to Karen in this thread (post 7), bookmarked links will no longer work. You'll have to search them out again. I'm saving the threads to my hard drive so I can look at them and find key words to search them out again.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



byAnton posted Sat, 01 April 2006 at 2:44 AM

Thanks. I'll have to bookmark more then.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


Acadia posted Sun, 02 April 2006 at 7:47 AM

Attached Link: http://pws.prserv.net/usinet.rance01/graphics/test/tlinks.htm

After the change over of the forums tomorrow, the Renderosity links at the above link will be invalid. I've saved the pages to my hard drive so I can research them out. Once I've done that I'll post an updated list of material room tutorials/help threads that I've managed to save.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



bagginsbill posted Sun, 02 April 2006 at 9:17 AM

But are the message ID's going to change? If the ID's stay the same, you should be able to convert them to the new URL quite mechanically. In fact, any links INSIDE the forums should be converted by renderosity. It is very easy, as long as the forum and message ID's are staying the same.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Acadia posted Sun, 02 April 2006 at 9:28 AM

According to Karen she said that no bookmarked links will work. I don't know anything about ID numbers.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nruddock posted Sun, 02 April 2006 at 10:38 AM

If the thread numbers don't change (the product numbers didn't), I find it strange that there isn't going to be a redirector to translate the old URLs into the new ones.


byAnton posted Sun, 02 April 2006 at 3:47 PM

When RDNA updated to the new version of Bondware. the url's all broke. So I would bookmark just in case.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


SaintFox posted Sun, 02 April 2006 at 8:09 PM

Great List, Acadia - I very much hope I'm able to catch up with your new one. I can spend hours and hours reading tutorials and your list looks like a whole week (or more) of fun!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


PapaBlueMarlin posted Wed, 02 August 2006 at 8:39 PM

bm



Darboshanski posted Wed, 02 August 2006 at 9:23 PM

Heheheheh saved but not bookmarked  Thanks Linda!

My Facebook Page


DrMCClark posted Fri, 01 September 2006 at 2:13 PM

Quote - After the change over of the forums tomorrow, the Renderosity links at the above link will be invalid. I've saved the pages to my hard drive so I can research them out. Once I've done that I'll post an updated list of material room tutorials/help threads that I've managed to save.

Not to be a bother, but did you ever update these links somewhere?  All of the above that point to a R'osity forum message are broken :(


Acadia posted Fri, 01 September 2006 at 3:41 PM

I haven't updated them as yet.  It was quite time consuming to do it the first time around.  i have been working on a new updated list, but am taking my time doing it.

In the meantime, the links aren't lost,  just take the numbers showing at the end of the broken link and tag them onto the end of this:

http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nruddock posted Fri, 01 September 2006 at 5:13 PM

Quote - I haven't updated them as yet.

Here's the original list updated.
Copy the source to save yourself some time when adding more to it.


All About Nodes

COLOR MATHS: THE BASICS

MATHS: BIAS

Glowing Eyes

Beautiful Skin with the P5 Skin and Translucence

displacement node

The Probelight node

Mec4D Mini Tutorials

Image Based Lighting in Poser 6

How to achieve more realistic skin textures in Poser 5

The probelight node explained

making ghosts of Poser figures

stack textures

Car Paint

Fur New version for your Poser animals- Shader Node Poser5

Pearlescent paint

Reflection in P6

Tattoos

Matroom Trick; More Car Paint

Making Yuki's Red hair Brown with HSV node

Making Black Hair Maps Sandy Brown, or any red

ghostly figure

Car Shine

mirror

Foggy Techique

invert the noise material

P6 Lighting without Lighting using gather node

Creating bioluminescence with P6 shader nodes

glow effect in poser

Floor Reflection

Floor and Wall reflection

Reflections in Poser 6

make shiny metal in Poser 6

Poser 6 Glass Figure

Better Reflections

make things glow without lights - Gather Node

Procedural Grass Technique

Stupid Node Tricks Vol 1 - Math Nodes

Stupid Node Tricks Vol 2 - Math Node

Stupid Node Tricks Vol 3 - Math Nodes

Node by Node 2 - Math Nodes

Math_Function uses #1: Slopes, Lines and Points: Part 1 Intro

Math_Function uses #3

The Gather node

Chrome tutorial

P6 Lights & Nodes

HDRI reflection maps in Poser 6

IBL Ins and outs

A material tutorial for beginners

node defined

Jeans Material

Aquatic Backgrounds using Depth Cue

Node Tricks - Rocky Ground Blends

Creating Water Textures


bopperthijs posted Fri, 01 September 2006 at 6:50 PM

and again : Bookmark!

-How can you improve things when you don't make mistakes?


Acadia posted Sat, 02 September 2006 at 12:12 AM

Thank you so much :)  That will make it so much easier for me.  Now all I have to do is add new ones instead of fixing the old.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



JohnRickardJR posted Sat, 02 September 2006 at 2:10 AM

Thanks for the kind mentions!  Must go get writing again..


Acadia posted Sun, 10 September 2006 at 9:49 AM

Here are a couple more.

Creating Foot Prints

Iridescence in P6

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sat, 16 September 2006 at 6:19 AM

Just adding another link

Using "Node Masks" in Poser5

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



pakled posted Sat, 16 September 2006 at 10:41 AM

ok..since I've had Poser 5 for about..what..3 days..;) Does any of this stuff refer to Poser 5, or does it come only with Poser 6? (Heck, I haven't even ventured into the 'rooms' yet..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Acadia posted Sat, 16 September 2006 at 11:31 AM

Most of it is for Poser 5.  The ones for Poser 6 I think I labeled "poser 6".  However, most of them should work in Poser 5 unless it involves a new node that is only found in Poser 6, but you'll quickly find that out if you look in the material room and don't see the node listed. Gather Node is one that Poser 5 doesn't have. 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



jwiest posted Tue, 19 September 2006 at 1:12 PM

bookmark.

Acadia...you're so awesome to have all these handy dandy links all the time. :)

Many many thanks

John


Acadia posted Mon, 27 November 2006 at 9:26 AM

Lots of new users to Poser, so I'm moving this up for those who might have missed it.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



DrMCClark posted Tue, 28 November 2006 at 4:18 PM

BM


Acadia posted Mon, 04 December 2006 at 9:25 PM

Just updating this with a couple of links:

Creating Tears in the Material Room

Adjusting Hue Inside Material Room

Iridescence in Poser 6

More About Fur

Matmatic Fur

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Silke posted Tue, 05 December 2006 at 7:09 PM

Attached Link: Castle Poser - BagginsBill's site

Definitely DEFINITELY check out the tutorials at Castle Poser. BagginsBill is my new hero :)

Silke


pakled posted Tue, 05 December 2006 at 9:22 PM

I ignored these because I didn't have P5; guess it's time to check out the links..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


bagginsbill posted Tue, 05 December 2006 at 10:23 PM

Just a correction - Castle Poser is not my web site. That is the fine work of friend JohnRickardJR.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Silke posted Wed, 06 December 2006 at 3:08 AM

Ahhh!

Then he's been elevated to hero status too!

Silke


ThrommArcadia posted Thu, 07 December 2006 at 3:58 AM

Very useful, thanks!

BM


venerella posted Wed, 27 December 2006 at 6:10 PM

Was trying to have a look at many of these links but are been deleted :(((((


nruddock posted Wed, 27 December 2006 at 6:45 PM

Quote - Was trying to have a look at many of these links but are been deleted :(((((

Look for my previous post, I fixed up the links to the Renderosity threads.

Fixed links to the DAZ tutorials (due to a recent site update there) :-
Glowing Eyes
Beautiful Skin with the P5 Skin and Translucence Nodes
Understanding Poser 5


Acadia posted Wed, 27 December 2006 at 6:52 PM

Hi, they weren't deleted actually, the links just changed when the forums were changed to php.  I didn't get around to upgrading the links again, so nruddock was kind enough to do it for me. Scroll down to near the bottom of page 1 and you will see the new links.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



venerella posted Wed, 27 December 2006 at 7:07 PM

Thanks a TON you both!
I was right looking for that second fixed link nruddok, thanks SO much!

Barbara


Acadia posted Wed, 27 December 2006 at 7:14 PM

Once all of the complaints about Poser 7 and chatter about V4 dies down and I can see the forest for the trees so to speak in the forum, I'll look for Poser 7 related material links and post them. However, if someone is feeling ambitious, please feel free to go ahead and do that  ;)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



venerella posted Wed, 27 December 2006 at 7:25 PM

Poser 7 here follows to crash, almost when I use phyton scripts :(
I like the new features, almost what they did with the morphing tool (that is really kewl). But it really is full of bugs hope they will fix soon


Acadia posted Wed, 27 December 2006 at 8:30 PM

Adding a few more to the list. Mostly Poser 6 but should work in Poser 7.  Many should work in Poser 5.

Renderosity:

Black and White Rendering
Creating Foot Prints
P5 Blender Node Trick
P6 Fuzzy Materials
Adjusting Hue Inside Material Room
Creating Tears with Displacement Maps by Neftis

RDNA:

Math Floor function at CastlePoser - RDNA Discussion
Math Floor Function (Castle Poser Tutorial)
Alternate Diffuse and Specular Channels
Incredible! Realism tutorial with ApolloMax stuff by Olivier
Porcelain-like skin by bagginsbill
Vargas Shader by bagginsbill
P6 Node Setup for Scales
Matmatic Skin for Jessi
Matmatic Bricks
Matmatic Jessi Algorithmic Eye Makeup
Matmatic Plaid
Matmatic Tiny Fibers by bagginsbill
Matmatic gurus - graph your functions fast by bagginsbill
Matmatic Star Fields for Outer Space
Matmatic car paint by bagginsbill
Matmatic Rope Shader
Matmatic - Cartesian to Polar Coordinates - Material Room
Parmatic! Automatically Parameterize your Materials
Realistic Skin
Water Material
More on Water Material
Procedural Material - Gold Fish Scales
Matmatic Demo
Matmatic Demo - Mixing nodes tutorial script

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



ccotwist3D posted Wed, 27 December 2006 at 8:36 PM

Blimey Acadia. If ever I need to know where to find a tutorial I'll know who to ask. You are a wealth of information. :)


Acadia posted Wed, 27 December 2006 at 8:46 PM

LOL, I just have way too much free time on my  hands!!!!  I love that people are helping to keep this thread alive and updated!  It's a community effort :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



venerella posted Wed, 27 December 2006 at 8:47 PM

wowzer You're a really sweet one to share all these links with us! Thank you!


Acadia posted Wed, 27 December 2006 at 9:15 PM

Quote - > Quote - Was trying to have a look at many of these links but are been deleted :(((((

Look for my previous post, I fixed up the links to the Renderosity threads.

Fixed links to the DAZ tutorials (due to a recent site update there) :-
Glowing Eyes
Beautiful Skin with the P5 Skin and Translucence Nodes
Understanding Poser 5

Thank you so much for fixing those :)

I didn't know that they updated their site and broke the links!!   cries!   I have another thread with Lighting Tutorials and there are a large number of Daz links in it that I now have to go back to and fix!  sigh!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Coleman posted Wed, 27 December 2006 at 9:22 PM

Thanks a lot, Acadia!


Acadia posted Mon, 15 January 2007 at 2:39 AM

Thanks to Raven for this idea.

Easy head lights

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 26 January 2007 at 1:45 AM

Old Fashioned PinUps

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sun, 04 March 2007 at 7:00 PM

Apply Material Room Textures from Pose Library

Just updating.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



pakled posted Sun, 04 March 2007 at 8:02 PM

what a difference 5 months makes. Now that I actually have Poser 5, I have access to the material room. time to update the database..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Acadia posted Sat, 12 May 2007 at 6:24 AM

Just updating this

Fix for light hair with black blotches

Fix for Black Blotches in Curly Hair

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



FrankT posted Sat, 12 May 2007 at 12:51 PM

bm :)

My Freebies
Buy stuff on RedBubble


shedofjoy posted Mon, 14 May 2007 at 3:11 PM

BM

Getting old and still making "art" without soiling myself, now that's success.


Acadia posted Wed, 16 May 2007 at 10:29 AM

Just updating:

IBagginsbill has a great program that uses scripts to create shaders.  It's a great program and best of all it's FREE.  Have a look. Give it a try.  You'll  love it!!!

Download Matmatic Here

Matmatic Related Links at RDNA are as Follows:

Matmatic Beta Offer
Matmatic Starfield for Space Renders
Matmatic Demo - Mixing nodes tutorial script
Matmatic Bricks
Matmatic Plaid
12 Simple Materials
Polka Dots
procedural bruising
Reptile Scales
Snake Scales
Jessi Algorithmic Eye Makeup
Matmatic Jessi Skin Demo
Hints & Tips of making Poser Seawater
More on the water material
Tiny Fibers
Matmatic car paint
Matmatic fur
Paramatic
Matmatic Chainmail
Matmatic Chainmail Version 2
Vargas Shader
Matmatic Ultra Basic Skin
Candles

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Angelouscuitry posted Wed, 16 May 2007 at 9:11 PM

Acadia - Any idea where that thread Karen mentioned the bookmarks not working, is?  

I tried the search, but it does'nt seem to be working at all, either.


Acadia posted Wed, 16 May 2007 at 9:30 PM

If  you have a bookmarked link  that doesn't work here, take the numbers from the end of  the link and put it at the end of the following:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=

Then rebookmark it.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Angelouscuitry posted Wed, 16 May 2007 at 10:14 PM

Thank you Acadia!

I'm also very interested in knowing whom let the old bookmark syntax go, and for what reason?  I thought the thread you mentioned would be a good place to start, before I make a new thread, and cross-post.


Acadia posted Wed, 16 May 2007 at 10:23 PM

Sorry, I don't remember what thread she mentioned broken links. I think it had to do with a change in servers or something.   However, if you post in the community forum, they will hopefully give you a satisfactory answer.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Angelouscuitry posted Wed, 16 May 2007 at 10:37 PM

Duuuh...

Sorry Acadia, you posted the link, but it did'nt work...Until you showed me how to fix it..!

;  )


Acadia posted Wed, 16 May 2007 at 10:46 PM

Glad you got it working :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 08 June 2007 at 10:10 AM

Just updating this with a link to another shader, and giving more information on how to use Matmatic:

Matmatic Leather Shader

It's super easy to use.  Unforutnately I was over thinking stuff and had trouble, hehe

1.  Unzip matmatic to your Poser runtime. Not to an external one, right into your Poser runtime. It's in proper runtime structure, so do not move any files around. The script sits directly in the "Python" folder and not in the "scripts" subfolder. Do not move it.

2.  Matmatic comes with some scripts. There are others too.  See the  second page of the"Shaders & Nodes" thread for a list of relevant RDNA threads for more scripts.

  1. After you have unzipped matmatic to your Poser runtime, open Poser.

  2. File/Run Python Script

  3. Browse to the Python/Matmatic folder and select the script.

  4. Run it. That's all.  You won't see anything visible except a message in the window saying something about compilation complete.  That means that Matmatic read the scripts and generated material files that you access in the material room just like any other materials.  It's not like Wardrobe Wizard where you have to run the script each time.

After you have run Matmatic and it has generated shaders based on the scripts it read, you can go to the material and use the shaders/materials just like you would any other material in your materials library.

If you want to add a button to your python scripts window in Poser, follow the instructions in this thread.  Dimension3D explained to me how to add an extra button, and to even make a subscript button where you can have as many scripts in there as you want.

  1. Go to the material room and locate your poser libraries material folder. Look for "Matmatic Demos".  Inside are the materials that Matmatic generated when you ran the script.

NOTE:  Matmatic generates errors if you have your files are compressed.  If you compress your files, uncompress them before you run Matmatic.

If you want to add more scripts, go to the links I posted in the shaders&Nodes thread, and locate the script attachments in the RDNA threads.  Open the text file because you are going to save it.

Decide on a name IE: ReptileScales  and browse to your Poser/Library/Materials/Matmatic Demo folder.  Create a new folder in there called "ReptileScales"   Then save the text file to that folder and call it  "ReptileScales.mm1.txt"

**Each mm1.txt   script file has to have it's own separate folder.
**Then go into Poser and run the Matmatic Python Script to generate the shaders/materials from that script you have just save.

That's all there is too it.  Unfortunately matmatic is a script only, and doesn't generate .png files. So the materials are shown in the material room library as the shrugging man icon. If you want thumbnails, open a primative, apply the material and render a 91 x 91 thumbnail and save it as a .png file with  the same name of the shrugging man icon you are replacing.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



ice-boy posted Mon, 11 June 2007 at 11:53 AM

ok this will now be a dumb question.
but what are the chances that my computer or poser crashes with matmatic?


jancory posted Mon, 11 June 2007 at 12:11 PM

ice-boy---the only times matmatic has actually crashed my Poser (i've run it in P5 & P7) is with scripts i tried to write myself.  bagginsbill's scripts run fine, as do most of the others that you might find.   once it's set up properly the program runs quite well, & the shaders are spectacular.


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



Conniekat8 posted Mon, 11 June 2007 at 12:20 PM

As I'm realizing the wealth of info that Acadia has....I'm thinking maybe we should have a thread with pointers to Acadia's link collections in the 3D link section....

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


Acadia posted Mon, 11 June 2007 at 12:59 PM

And you only need to run matmatic once, it's not an "each time" thing. The only time you need to run it again is if you add new scripts to the "Matmatic Demo" folder. If you don't, then run it once and that's it...the shaders are generated and ready to access in the Material Room.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



bagginsbill posted Mon, 11 June 2007 at 1:22 PM

Define crash.

Whar version of Poser? If you're using P7 you have to get the P7 matmatic. P7 python is different.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ice-boy posted Mon, 11 June 2007 at 1:27 PM

Quote - Define crash.

Whar version of Poser? If you're using P7 you have to get the P7 matmatic. P7 python is different.

i have poser 6.
my windows crashed 2 months ago.
lie i said it is maybe nothing but i dont want to have problems with my poser or windows.

so there are no problems with matmatic right?


bagginsbill posted Mon, 11 June 2007 at 4:25 PM

Nobody has reported any, which is why I never updated the Beta - its been a YEAR with no software updates since the original "preview". I really should put out a new one.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


kobaltkween posted Mon, 11 June 2007 at 6:03 PM

if you do something wrong, it does kick back python errors, though.  it's not as if there's a fancy gui alert to tell you what's gone wrong (not that there should be, i'm not sure how it would even work that way).  so if you run it and you get an error, you just need to change something.   the error should tell you what went wrong and where (what file, what line). 

that said, errors shouldn't break anything, so don't fear them, either.  basically, matmatic works perfectly, but that doesn't mean you'll never encounter errors.



bagginsbill posted Mon, 11 June 2007 at 8:08 PM

Yes that's why I asked to define "crash". Crashing does not mean reporting problems but still running. Crashing means catastrophe - like when a program just disappears without detecting and reporting its own error, or stops with an error and cannot procede at all, not even to acknowledge human input to procede.

Being in the software biz, the words crash, hang, abort - these all refer to very specific behaviors. If you're talking about matmatic reporting an error in your script, that is not a crash, or hang, or abort.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Mon, 11 June 2007 at 8:12 PM

And for the same reason I'm curious about this quote:

*"ice-boy---the only times matmatic has actually crashed my Poser (i've run it in P5 & P7) is with scripts i tried to write myself."
*Crash? You sure you mean crash? Or do you mean "tells me there is an error in my script". You guys need to know that when you say a program "crashes" your computer, you are talking about total and complete failure - the inability to use it for anything at all - the only way to recover is turn it off, wait, and turn in on. That is a crash.

If you give it bad input and it tells you whats wrong and where, that's not crashing - that is civilized behavior. I do not work for Microsoft :biggrin:


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ice-boy posted Tue, 12 June 2007 at 1:18 AM

bagginsbill. i really mean crahs. not  problems with teh matmatic himself. but if this can hurt windows?.

but it looks like it can not.

so basicly this matmatic was made from you to us so that it would make everything easier.

i read somewhere that the rander and everything is faster?


Acadia posted Tue, 12 June 2007 at 1:34 AM

No, it can't hurt your windows program.

Matmatic has nothing to do with rendering.

It's a program that reads scripts that people have made for shaders (Material room materials).  The program comes with the scripts.

Just install the program to your Poser runtime folder and follow the instructions as I posted above:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2635126&page=3#message_2999079

 

If you don't add anymore scripts that people have created, all you have to do is run the program one time. It will read the scripts and generate materials that you access through the material room and can apply to your items like floors and walls and all kinds of things.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



ice-boy posted Tue, 12 June 2007 at 2:44 AM

Traceback (most recent call last):
  File "", line 1, in ?
ImportError: No module named matmatic.compile

is this normal?


ice-boy posted Tue, 12 June 2007 at 3:07 AM

i extracted the runtime to Curious LabsPoser 6Runtime


Acadia posted Tue, 12 June 2007 at 3:19 AM

Quote - Traceback (most recent call last):
  File "", line 1, in ?
ImportError: No module named matmatic.compile

is this normal?


http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=304478
 

I had the same problem :(  . You can find a fix for that in that thread at RDNA.

Also, you should take the time to read though the original Matmatic Beta Thread at RDNA which has lots of helpful questions and answers including the one for the error we both got.

http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=228105

Also, can you maybe create another thread for your questions? That way  this thread can just stay for links and people don't have to scroll through pages of help posts looking for the link updates?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Tue, 10 July 2007 at 1:08 AM

Updating :)


Decals in Poser 5, 6 and 7 using Nodes

Colouring Hair in the Material Room

Brocade Mats

Reducing Koz Hair Speculars in Poser 6

Node Based Human Irises

Get Rid of Black Blotches in Light Coloured Hair with Diffuse_Colour Node

Black Blotches in Hair....a revisit

Stupid Shader Trick - Invisible Ground

Silhouette Colours on Various Elements

Creating Visible Light in the Material Room

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Wed, 22 August 2007 at 11:31 AM

Updating

Thanks to our resident node guru, bagginsbill :)

Making Dust

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Conniekat8 posted Wed, 22 August 2007 at 12:56 PM

Bookmarked!

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


Acadia posted Fri, 31 August 2007 at 3:44 PM

Updating:

Slime Shader

Realistic Smoke

Reflective Watery Surface

Glowing Eyes

Glowing Eyes (Daz Tutorial)

Adding an Insignia

Toon Render (A Photoshop Tutorial - Excellent results)

Reverse Fresnel

Grass Shader

Get light to shine through a bottle

Diffuse, Clay, Skin and Velvet nodes

Realism tutorial with ApolloMax stuff

Human Skin Shading

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Rance01 posted Sat, 01 September 2007 at 8:00 PM

Acadia, you certainly are a gem ;)

Bookmark,
Rªnce


Rance01 posted Sat, 01 September 2007 at 8:06 PM

Acadia,

The pws.prserv.net (ATTGlobal) link was mine and I just closed that account a couple of days ago.  They nuked my Web space pretty quickly.  I'll have to find new Web space somewhere as the only space I've available to me now is at Geocities and the page would have ads.  I wouldn't mind paying a bit for Web hosting, just haven't looked into it yet.  Sorry to loose the 10 MB at ATTGlobal.  Nice to be able to post stuff for friends and family.

Best Wishes and thanks again for the links.
Rªnce


Acadia posted Tue, 11 September 2007 at 12:16 PM

Updating

Wolford Tights Textures

Using Tile Resources

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Wed, 12 September 2007 at 11:17 AM

Updating

Dual Materials with Stencils

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



melikia posted Sat, 15 September 2007 at 2:40 PM

Can we get this thread stickied?  Its very useful.... (and thanks everyone!!!)

Rarer than a hairy egg and madder than a box of frogs....

< o > < o >    You've been VUED!    < o > < o >
         >                                                     >
         O                                                    O


Acadia posted Thu, 08 November 2007 at 11:27 PM

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2719482

Thanks to Bagginsbill for this incredible silk stockings shader!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 06 December 2007 at 12:54 PM

**THIS THREAD IS NO LONGER RELEVANT!

All of the above links plus more are now in the following thread. Please update your bookmarks.**

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2722867

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi