AgentSmith opened this issue on Apr 01, 2006 ยท 4 posts
AgentSmith posted Sat, 01 April 2006 at 3:09 AM
But, I kept representations of the diver and rock walls in it, so you could see how everything was placed. The mats and settings for the rockwall, skylab, and lower volumetrics are all intact, as are the spotlights that were used.
Notice; in the final render the descending light rays and shadow rays had been done in post with the "Luce" 2D plugin.
Enjoy, and I hope this will help out.
AgentSmith
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bikermouse posted Sat, 01 April 2006 at 3:56 AM
I remember that! Thanks!
vasquez posted Sat, 01 April 2006 at 5:51 AM
the scuba diver substituted with spheres is really fascinating. Looks like a sf scene, of a man in exoscheleton descending in an unknow place.
AgentSmith posted Sat, 01 April 2006 at 1:46 PM
Yeah, you can get some strange results with that. I went through a phase of bringing in DAZ figures into Bryce and using the "Edit>Convert Selection To..." option. Converting to metaballs are also fun. You can get some abstract looking figures. AS
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"I want to be what I was
when I wanted to be what I am now"