chinnei opened this issue on Apr 01, 2006 ยท 8 posts
chinnei posted Sat, 01 April 2006 at 6:50 PM
In regards to the holster for the gun, the original figure has a separate bone named holster designated for the holster. I can also do this with newly created strap by creating a new bone for a holster. However, the problem I have is when I try to create a full body morphs for the new figure. For the original, it is setup so that the full body morphs only effect the strap part of the figure, as it should. When I apply the mosphs, let's say muscular, the strap expands and pushes the holster along with it, as indicated by the rightmost picture, without deforming the holster. I am trying to setup the new figure the same way but having a trouble with it. When I create a new morph using the magnet or using Netherwork's morph pack to effect only the strap portion, and once I apply the morph, it causes the strap to morph through the holster instead of moving the holster with it. I would really appreciate if someone can explain to me how I can set this up like the original.
Thanks in advance.