byAnton opened this issue on Apr 02, 2006 ยท 26 posts
byAnton posted Sun, 02 April 2006 at 7:49 PM
Hi there, First, if you have never used Poser magnets you must quit your job, lock your doors and learn them. From them you can fit your own closes, reshap props, create morphs, and fix things you got that don't look right. Onto the tutorial: There are three parts to a Magnet Deformer 1) The base(Yellow): Used to position the center of the deformer and where everything is sclaed to or the axis on which the mag will bend. Scaling the base does nothing but does make things easier to see. 2) The Magnet(Red): This is what you alter to move, scale, or rotate the geometry. It's rotation center joint and scaling start/destination are defined by the center of the yellow base it sits on 3) TheMazZone(Green outlines falloff sphere): This is what we are talking about today. This sphere defines the area to be affected by the magnet. Only geometry inside this sphere will be changed. -The Center of the sphere is where the effect is strongest. -The Shell of the sphere is where the effect stops. -The radius between the center of the sphere and the shell is the falloff. This is what we will be discussing.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."