I don't know if anyone else is having trouble selecting shading domains in Hexagon and having them jumble up the next time the file is opened, but I am. For example, I have created a little elven woman character & assigned an eyeball texture map to each eye. After much trial & error, I have got the texture to "stick" to the eyeball and not reorient itself wildly every time I reopen the file. However, sometimes when I reopen the file, the eyeball texture replicates itself onto other objects, like her hat or jacket. Weird, huh? I've attatched a picture with correct textures. I don't have one with the problem shown. Any ideas as to how to get my textures to stick better?