dangeroux opened this issue on Apr 04, 2006 ยท 8 posts
dangeroux posted Tue, 04 April 2006 at 5:57 AM
agiel posted Tue, 04 April 2006 at 6:14 AM
Try editing the material of the walls. Even if they are not transparent, they still have that color blue set by default for 'Fade out color' and 'light color'. Set both colors to Black and your problem should go away.
dangeroux posted Tue, 04 April 2006 at 6:27 AM
Agiel, Thanks so much for your VERY prompt response! Unfortunately it doesn't solve the problem- I tried changing "fade out" and "light" colours to black as you suggest (and also white) and loading a flat white material rather than the imported white material, but I still get the same effect. Regards, Jackson
dangeroux posted Tue, 04 April 2006 at 6:32 AM
I just changed the "fade out" and "light" colours of the ground plane to black and the sky turned black! I deleted the ground plane and the sky remains black. Jackson
GPFrance posted Tue, 04 April 2006 at 6:51 AM
Hmm... it even happens, when the model is unwelded ? Strange...
I sometimes had this kind of problem, when the cam was inside an object. Even worse, when passing a door.
So, for architecture, I don't "dig" rooms into massive house blocks, but construct them (as does the mason) from floor slabs, individual walls and so on, for each storey,
and keep them apart, don't bake nor bool'em.
This allows also, to duplicate and offset, to have different mats for the different faces.
But if this effect happens,
even when all elements are unwelded, so the cam isn't inside something, the reason must be elsewhere :(
dangeroux posted Tue, 04 April 2006 at 6:52 AM
Agiel & GP,
I know what is causing it now and how to fix it (although I don't understand why).
I closed the file without saving and reopened it. I didn't alter any materials, I just deleted the ground plane and the sky displayed correctly. I then inserted a new ground plane and the sky still displays correctly. So the original ground plane was causing the problem, although why it should is beyond me.
Many thanks for your help, if you hadn't sent me hunting for "fade out" colours I wouldn't have tracked down the ground plane as the culprit (even though the new ground plane has the original blue "fade out" colour anyway!)
Jackson
Message edited on: 04/04/2006 06:53
Message edited on: 04/04/2006 06:54
garyandcatherine posted Tue, 04 April 2006 at 1:59 PM
Now that is a most peculiar glitch. I am glad you found the problem. Here is another work around, point your camera up towards the sky (with no ground plane or objects) do a quick render, save it, then apply it to the window as a jpg/bmp file and essentially treat it as if it were a background image of a sky like Thomas Krahn does. He has a tut if you want to see it.
dangeroux posted Wed, 05 April 2006 at 5:09 AM