MarkHirst opened this issue on Apr 04, 2006 ยท 6 posts
MarkHirst posted Tue, 04 April 2006 at 12:53 PM
Being a former Brycer, I am still firmly wedded to the idea that the scene file contains everything. Having again had a bit of disaster after modifying / and or moving a poser file, I opted to convert the figure into a VOB and then substituting the figure for the VOB. I was expecting a dramatic increase in file size for the resulting VUE file. It stayed virtually the same, smaller in fact. This makes me wonder if I have successfully achieved my objective of a self contained scene. What did I do wrong?
Veritas777 posted Tue, 04 April 2006 at 2:00 PM
It is probably due to better file compression in VOB files. Bryce OBP's are always really HUGE files- which is probably due to Bryce's very poor (if any) file compression...
bruno021 posted Tue, 04 April 2006 at 2:35 PM
What version of Vue are you using? If Infinite, did you check "imcorporate texture maps", If so, the scene file should get a lot bigger. If you use Esprit, texture maps stay in their native folder, only a link to them is created in the scene.
Veritas777 posted Tue, 04 April 2006 at 10:00 PM
Yah, what Bruno said sounds right...
MarkHirst posted Wed, 05 April 2006 at 2:14 AM
I'm using Pro Studio. So does a VOB file also retain links to the texture maps? That must seriously affect their usefulness and portability.
bruno021 posted Wed, 05 April 2006 at 4:55 AM
Yes, Pro Studio allows you to in corporate the texture maps, but if I remember correclty, this option is not in the scene saving dialog box, you need to incorporate the texture maps in the world browser, 3rd tab, right click on any texture and choose "incorporate all texture maps." Now, I'm not a 100% sure this is the method, since I haven't used ProStudio in a long time.