Forum: Carrara


Subject: Anything Grows question

ominousplay opened this issue on Apr 05, 2006 ยท 11 posts


ominousplay posted Wed, 05 April 2006 at 8:22 PM

First, Happy Spring! When the pussywillows pop out, it's spring in Alaska! ( Even if it snows again ). I went for a long run yesterday and collected a few examples to model. Question: I used Anything Grows on the buds, but ran into some trouble with assigning gravity and bend to get the "fur" to all go the same way. What i did was to make one bud, assign the ag fur, played with it to get it to grow to the tip of the bud, then duplicated it as a group (bud and AG hair). When I tried to assign the AG to each bud using the bud's shading domain, the AG went to the scene's alignment... Anyway, assigned as 1 model and grouped worked, then I grouped the stem to the buds/AGhair. Something funny happeded when I added a bone to the stem - it changed the AG hair to a vertex object and slowed everything down. Any ideas (other than using a shader instead of AG) to lower the polygon count and avoid changing the AG to a vertex object? I want to add bones to make changes in shape to the willows. Thanks. R

Never Give Up!


enigmaticredfrog posted Wed, 05 April 2006 at 8:47 PM

Hopefully someone can help you. As much as I love AG... i'm not all that versed in it. Love your pussy willows though... they look so real.

Christina -- "Love me but don't tell me so" Lilly Bart

My Art


ominousplay posted Thu, 06 April 2006 at 12:36 PM

Thank you Christina. I just picked up song birds from Daz. I like to make my own models, but for a small fee, there a few models that I just can't beat - plus saves me time. For the most part, if I can't find it, I make it. Has anyone seen any good model (realistic) ducks? Here is the final for the chickadee/ pussy willow. Thanks for looking. Robert

Never Give Up!


bwtr posted Thu, 06 April 2006 at 8:24 PM

If you send you .car to Eric at Digital Carvers Guild he probably will promptly try to give you ananswer.

bwtr


coldrake posted Thu, 06 April 2006 at 8:30 PM

Attached Link: Ducks

If you're looking for ducks, try these. Coldrake

Pauldg posted Fri, 07 April 2006 at 9:34 AM

Ominousplay, love the polar bear pic. What modeling software do you use?


ominousplay posted Fri, 07 April 2006 at 12:44 PM

Thank you, I love to be loved. I use Carrara, and want to use Hex more. But the bear is a Daz model. The seal was modeled in Hex and then finished in Carrara. Everything was set up and rendered in Carrara, with post work in Adobe Photoshop. I decided to add hair to the bear in photoshop, and highlights to the ice. I need to do post work on the bird. The ducks and models look very useful. The materials are from photos, so... they look too real. Thanks for the nice words. R

Never Give Up!


ewinemiller posted Fri, 07 April 2006 at 5:02 PM

Any ideas (other than using a shader instead of AG) to lower the polygon count and avoid changing the AG to a vertex object? I want to add bones to make changes in shape to the willows.

Unfortunately bones turn everything to a VM object. You can trying turning down the details in Grows (less strands, segments, sides). The other thing you can try is a texture map and then change the strands mapping mode to UV along strand. You might be able to get by with less strands that have a transparent texture on them. Does that help? Regards, Eric Winemiller Digital Carvers Guild Carrara plug-ins

Eric Winemiller
Digital Carvers Guild
Carrara and LightWave plug-ins


ren_mem posted Sat, 08 April 2006 at 1:43 AM

Nice OP. 😄

No need to think outside the box....
    Just make it invisible.


danamo posted Sat, 08 April 2006 at 12:38 PM

This still looks great, even if the AG isn't working exactly as you planned! I just purchased AG and I'll have to try this.


thomllama posted Sat, 08 April 2006 at 6:54 PM

WOW .. that';s a really good picture...






Hexagon, Carrara, Sculptris, and recently Sketchup.