TheBryster opened this issue on Apr 08, 2006 ยท 19 posts
TheBryster posted Sat, 08 April 2006 at 1:01 PM Forum Moderator
When looking at complex city-scapes and vistas of a futuristic nature, I noticed (finally) that ALL of them lack contours such as hills or mountains. In fact, it seems to me that what even Rochr lacks is a consideration of 3D in 3D vistas. Sure, we might have mountains in the backgound,something to block out the white horizon line, but more often than not, it's buildings and structures that are needed - NOT more terrain. This seems to be a common ommision made by even the giants of the CGI industry - even Coruscant was flat. Simcity should have taught us that we CAN build on sloping surfaces. Complex city-scapes have been built on a flat terrain for far too long. I believe we should by now be going the extra mile and building our futuristic city-scapes on mountains and hills, instead of leaving them flat from foreground to horizon. While I have no plans yet to produce anything of this nature I do think it's time to move this type of subject forward. Futuristic city-scapes are often awesome and the work needed to produce them immense, and I applaud those who have successfully tackled this subject. But let's move this one along. Of course, if you know of any work that has what I have suggested here - I'd love to see it! (Written to provoke comment, discussion and advance our ideas. No disrespect to ANY artist inferred or intended.) _____________________________________________________ Jeez, but we really need a spell-checker.
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...