alphauser51 opened this issue on Apr 08, 2006 ยท 11 posts
alphauser51 posted Sat, 08 April 2006 at 3:27 PM
Is there an application, or utility that does a better job of creating posable props and figures than Posers setup room.? It really sucks, is difficult to use, and is hard to get consistent results with it. Ideally a plugin for 3d max that you could export a 3d model mapped, textured, with joints and limits already done and just imort that into Poser. Or a stand alone app, anything.. Any info or feedback appreciated....
ynsaen posted Sat, 08 April 2006 at 4:00 PM
ToolBox for Poser, over at DAZ
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Gareee posted Sat, 08 April 2006 at 4:29 PM
Never heard much at all about that utility...
Way too many people take way too many things way too seriously.
alphauser51 posted Sat, 08 April 2006 at 5:09 PM
Have you tried it? is it easier and more productive to use than Posers Setup room??
Ajax posted Sat, 08 April 2006 at 6:02 PM
I use the old fashioned hierarchy (.phi) file approach (because I hate the set up room and find it hard to get good result with). A lot of us that were making figures before the set-up room still use that approach. You need Roy Riggs's PHI Builder, which a google search will find for you. It's free. You create a .phi file, tell Poser to convert the hierarchy file, then use the joint editor to fine tune the joint parameters.
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
Gareee posted Sat, 08 April 2006 at 9:46 PM
SAMS3D posted Sun, 09 April 2006 at 5:28 AM
I agree, I also still use Ajax's approach. Sharen
alphauser51 posted Sun, 09 April 2006 at 12:45 PM
Thanks for all the input. I contacted the maker of toolbox and he sent me a link for a demo of toolbox 2. He indicated that that it was a lot easier to use than Posers setup room. Ill give it a whirl..
pakled posted Sun, 09 April 2006 at 3:53 PM
Why not go whole hog and make your own? here's 2 options
what about this?
http://www.wings3d.com
or this?
http://www.blender.org
each can create .obj models, set areas for texturing, or even UVmap them (well Wings can, I haven't drilled far enough into Blender to know..;) and they're both free..
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
bandolin posted Mon, 10 April 2006 at 8:30 AM
Well, I use the set-up room method. I find the results to be very consistent. I also use the PHI method to get external geometry for large models. I followed Dr. Geep's Setup room tut, and that was all I needed to get up and running with that.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>
JHoagland posted Mon, 10 April 2006 at 3:37 PM
Attached Link: Roy Riggs Max-Poser Tutorials
Here's the link for Roy Riggs' PHI Builder... plus some tutorials. --John
VanishingPoint... Advanced 3D Modeling Solutions