Forum: Bryce


Subject: Texturing complex models

lordgoron opened this issue on Apr 10, 2006 ยท 6 posts


lordgoron posted Mon, 10 April 2006 at 4:13 AM

Hi, I have a texturing problem, I never had serious problems using textures with Bryce for I was doing the models in Bryce itself or importing free models which are already textured. Now that I started using Blender for modeling I wonder how I can get it textured right. I still don't know enough about the prog itself to apply correct textures in Blender and UV-Mapping is still something I can't handle. I did this train model in Blender and tried to give it some texture with Bryce. played around with different mappings but it always ended up in a mess. The version you see in the attachement is the best result I achieved. It would be possible if I could ungroup the model in Bryce but I heard that rhis not yet implemented in Blender. Do you have any ideas?!

Gog posted Mon, 10 April 2006 at 4:23 AM

I think the best thing you could do is download UV Mapper (or grab the latest copy of 3d world - it's on the CD) and have a play with it UV mapping is hard work but with such a great model it's well worth the effort.

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


lordgoron posted Mon, 10 April 2006 at 5:04 AM

Thanks a lot, I've already downloaded UV Mapper yesterday, there are plenty of different methods creating the map, not sure if there is one that works, but let's assume UVM creates a map that fits to the model - how should I apply it in Bryce?


danamo posted Mon, 10 April 2006 at 5:37 AM

Well, judging from the shape of your model, I think that box mapping would work well, but you might try a planar map as well to see which works best for painting your textures. After you map your model, make sure to save the UVmodel and the map, under the same name in a Folder(usually under the same name). After you've textured and painted your map, you can import your UV mapped model,(not your original model)and then import your textured UV map as a bitmap into Bryce's material editor. Use the default parametric mapping as you apply it and you're good to go. The model should now show up in a render with your texture map applied.


Gog posted Mon, 10 April 2006 at 5:42 AM

As danamo said, fi you've actually UV mapped the mesh, then you should generally use parametric mapping.

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


lordgoron posted Mon, 10 April 2006 at 6:08 AM

Oh yesss, thank you so much - it works! That was a very tricky point for my further work! I'll repost the model when I'm finished editing the texture. :-D