lordgoron opened this issue on Apr 10, 2006 ยท 6 posts
lordgoron posted Mon, 10 April 2006 at 4:13 AM
Gog posted Mon, 10 April 2006 at 4:23 AM
I think the best thing you could do is download UV Mapper (or grab the latest copy of 3d world - it's on the CD) and have a play with it UV mapping is hard work but with such a great model it's well worth the effort.
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
lordgoron posted Mon, 10 April 2006 at 5:04 AM
Thanks a lot, I've already downloaded UV Mapper yesterday, there are plenty of different methods creating the map, not sure if there is one that works, but let's assume UVM creates a map that fits to the model - how should I apply it in Bryce?
danamo posted Mon, 10 April 2006 at 5:37 AM
Well, judging from the shape of your model, I think that box mapping would work well, but you might try a planar map as well to see which works best for painting your textures. After you map your model, make sure to save the UVmodel and the map, under the same name in a Folder(usually under the same name). After you've textured and painted your map, you can import your UV mapped model,(not your original model)and then import your textured UV map as a bitmap into Bryce's material editor. Use the default parametric mapping as you apply it and you're good to go. The model should now show up in a render with your texture map applied.
Gog posted Mon, 10 April 2006 at 5:42 AM
As danamo said, fi you've actually UV mapped the mesh, then you should generally use parametric mapping.
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
lordgoron posted Mon, 10 April 2006 at 6:08 AM
Oh yesss, thank you so much - it works! That was a very tricky point for my further work! I'll repost the model when I'm finished editing the texture. :-D