Forum: Poser - OFFICIAL


Subject: Hair-morph go hedgehog.

Torulf opened this issue on Apr 10, 2006 ยท 2 posts


Torulf posted Mon, 10 April 2006 at 9:26 AM

I have made a hair prop for Bellbell in Cinema4D. Now I want to make some morphs for it. I use the final obj to make new morphs, save it as a new obj, import to Poser6, save it as a morph target. The original obj are imported and the morph is loaded in the properties palette. But when the morph is applied it makes, even with small values, the hair to like a hedgehog. What shall I do to make my morphs work properly? Id grateful for help. The hair will be a freebee.

TG


TrekkieGrrrl posted Mon, 10 April 2006 at 9:55 AM

The winding order of the facets has been reversed. Sometimes it can be fixed in UVMapper (it has an option to reverse winding order), and sometimes you're just... f'ed... Many programs reorders the facets, I'm sure someone with more knowledge of C4D will pop in shortly and tell you if there are special steps one must take when exporting from C4D :o)

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