Forum: Poser - OFFICIAL


Subject: how do you swap figure's heads?

MartinW opened this issue on Apr 14, 2006 · 13 posts


MartinW posted Fri, 14 April 2006 at 3:48 AM

Title says it all.

There have been some great images in the galleries recently of Miki's head on Aiko3's body and Stephanie Petie's body too.

So my question is - how do you do that?

What happens to body textures?

TIA - Martin


Syltermermaid posted Fri, 14 April 2006 at 4:01 AM

With Stephanie petits body it is very easy, when you buy Aiko with all morphs you get also a oportunity Aiko head-Stephanie petit body!! I have no idea how that work with Miki, as I never used her.

 


stahlratte posted Fri, 14 April 2006 at 5:11 AM

"Maiko" and "MIKI-Petite" are custom made hybrids by me.

Basically you export the body of one figure and the head of another as objects and then create a new neck in a modelling program like Wings3D.

Then you build a new figure from these parts, hack an existing cr2, transfer morphs and rework the joint parameters, where necessary.

Do a search for "Frankensteining" in the archive for some tutorials.

Textures are a problem, sometimes, but many figures have been remapped to V2 standard in the past.

For example my Valeri-3 hybrid uses a V3 body that was remapped to V2, and a Posette head that was remapped to V2, too, so now the whole figure can take V2 textures. (Even V2 MATs work)

Unfortunately noone has yet remapped MIKI to take V3 or (better) V2 textures, so both my MAIKO as well as MIKI-Petite use different textures for their heads and their bodies.

But if one matches the AIKO/SP3 body texture in Photoshop to the MIKI head texture before applying, the postwork needed around  the neck where both textures "meet", is minimal.

* *

* *

*

* *

* *

* *

 

stahlratte


MartinW posted Fri, 14 April 2006 at 5:25 AM

stahlratte - thanks for that - I'll go off and look up Frankensteining and then try and figure out how on earth to do this with some rusty Rhino and minimal Lightwave modelling skills


ikercito posted Wed, 19 April 2006 at 2:44 PM

Wow stahlratte, that Miki-Petite looks very nice. I think it'd be quite useful, as Miki has too little clothing available... Is there any place to download that hybrid? I'd love to give it a try!

Thanks man, and keep up with the good work!

Ike.


Jimdoria posted Wed, 19 April 2006 at 3:27 PM

Hi Martin -

This is a good series of tuts on the basics of DIY head swapping:
Pop Tops at Ebonshire

There's also this tut on the DAZ forums. Specific to a couple of DAZ figures, but the principles should be applicable to any figure:
Freak'n the Dude

Have fun!


ikercito posted Thu, 20 April 2006 at 11:54 AM

I'm trying some DIY with all this head thing... i just wish it was easier! No way to get Miki Petite from stahlratte?? (it terrifies me to think about putting my figures in Wings3d...!) Well, i just hope we can give these a try someday.... :D

Ike.


stahlratte posted Thu, 20 April 2006 at 2:59 PM

@ikercito : Please check your private messages**.**

Stahlratte


fauve posted Sat, 22 April 2006 at 1:04 PM

I have a related question... since one group of Mil figures all share the same unimesh (V3, Steph Petite, Aiko, Hiro, and David) shouldn't it be possible to morph the head of one figure to be identical to the head of another?  I have an INJ pose which, when applied to SP, gives her V3's head.  Does anyone know if there is such a thing to give David the same head as V3, or Hiro?  Any thoughts on how one might go about making such an injection morph?  Theoretically it can be done, but every attempt I've made at it has failed.


Jules53757 posted Sat, 22 April 2006 at 1:21 PM

Make it easy, as long as they are Millenium figures you can juse Shapeshifter, a free Python Script, available at PilC.net


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


fauve posted Sat, 22 April 2006 at 1:24 PM

Quote - Make it easy, as long as they are Millenium figures you can juse Shapeshifter, a free Python Script, available at PilC.net

Thanks for the suggestion, but I've tried it.   Shapeshifter tends to leave problem areas where the neck joins the head, which is why I'd like to try head-shape swapping through morph injection instead.


stahlratte posted Sat, 22 April 2006 at 2:40 PM

The shapeshifter only swaps the figures heads, but doesn´t change the neck.

And in Unimesh figures the neck is actually part of the  jaw, so if the head is deformed too much, the seam gets completely messed up.

Morph injection won´t help you. either. Once you morph and/or resize the head beyond a certain point, you must create a matching neck morph.

I had this problem a lot with my Unimesh based child characters, and all I could do was to export the neck into a modelling program so I could move the vertices one by one.

Not easy but the only way to get a quality morph without texture stretching around the jawline.

stahlratte


estherau posted Sat, 22 April 2006 at 4:54 PM

Hi, you wouldn't be able to sell your new child figure at daz would you stahlratte, as I would buy it like a shot!!!! Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!