Forum: Poser - OFFICIAL


Subject: Dynamic Jersey and Spandex?

mickmca opened this issue on Apr 15, 2006 · 3 posts


mickmca posted Sat, 15 April 2006 at 8:20 AM

I've been playing with stretchy fabrics in the Cloth Room, and I'm not having much luck with stretching. I use Serge Marck's technique of flattening the figure and "inflating" her into the clothes to make them fit, but when I tried "shrinking" the clothes to make them stretch, they only shrank to a certain point, then stopped. This is with all kinds of collision on.

I'm guessing I need finer mesh, but the dynamics are such a mystery that I'm wondering if the problem can be fixed there. What I am trying to do is get the form-gripping quality of jersey rather than the gap-spanning effect of spandex. Specifically, a tight jersey dress clings in the cleavage of the rump, and when I stretch skirts, they span spaces like that. Any ideas?


Acadia posted Sat, 15 April 2006 at 8:24 AM

http://www.poserfashion.net/cloth_parameters.htm

http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=122961

Try checking out cloth room parameters and see if that helps.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



elenorcoli posted Sun, 16 April 2006 at 12:19 AM

two approaches to try.

first one, go ahead and fit the cloth normally.  then whip out magnets to push the errant polys closer to the figure.  then, unless the fit is humanly perfect, which really ain't gonna happen because that crotch space is very prone to vertices intersecting, you should just constrain these vertices for future sims.  also beware the poses you will use here...many times you have to adjust walk cycles, etc, because these verts brush each other, or just get so close they pinch the cloth apart

 

the second is, when you skinny the character down, slim the buttocks further than the body, or separately, so that they are thinner than the hip.  then constrain the same vertices, that clevage.  you might want to do this in two passes to get a better fit...one that gets close to the character's size, but not quite, and still very skinny buttocks, then another with the constrained verts, since constraining verts can act a little flaky in the fit to sims