Starkdog opened this issue on Apr 15, 2006 · 7 posts
Starkdog posted Sat, 15 April 2006 at 9:10 PM
I have been having troubles with infinite lights in a skydome. When rendered, the entire scene renders black. I have seen where people have used infinite lights in a skydome with gorgeous results. What am I missing here? Thanks, -Starkdog
Techware3D posted Sat, 15 April 2006 at 9:15 PM
Sounds like the camera is actually outside the skydome.
Go to a top down view, pull way back and see where the other cams are at.
I bet you 0.001 cent that that camera your rendering through is outside the dome but zoomed in to the scene so it appears as if it's inside.
Remember in the OpenGL view it doesn't render backfaces so you won't see that blocking until you render.
Another option would be to turn off back face rendering in the rendering options.
JD Wohlever
Techware
3D
SamTherapy posted Sat, 15 April 2006 at 9:15 PM
Make sure "cast shadows" is off for the dome.
Coppula eam se non posit acceptera jocularum.
Techware3D posted Sat, 15 April 2006 at 9:35 PM
Yeah ^ doh, that too! lol
JD Wohlever
Techware
3D
Starkdog posted Sat, 15 April 2006 at 9:40 PM
Hmmm,
Thanks for the tips. I might just have to make the skydome a seperate object, as I can then check the cast shadows box. I never thought of the camera position, but I'll check that too. Thanks, -Starkdog
Techware3D posted Sun, 16 April 2006 at 4:55 PM
Hey Stark you ever find out what it was?
JD Wohlever
Techware
3D
Starkdog posted Sun, 16 April 2006 at 5:16 PM
Quote - Hey Stark you ever find out what it was?
Well, for starters, the normals were reversed on the skydome. Poser6 has been acting up on me lately, but I will try again soon. I have been busy trying to get over this sinus infection/ hacking cough/ bubonic plague that has been going around here, so I will eventually get back to it. I also plan to add a boardwalk to the scene as well. Because of the size of the scene, Poser 6 screetches to a grinding halt at times. I might have to use a "cyclorama" as a backdrop instead, and a texture for the water and sand, rather than shaders. -Starkdog