Dave-So opened this issue on Apr 16, 2006 · 15 posts
Dave-So posted Sun, 16 April 2006 at 9:01 PM
I'm pretty sure the answer is no, but I'm in the middle of a render, 800x600, that I started last night about 9PM and its still churning away...from the bar, it looks like at least another 12 hours or so, bringing the time to 36+ hours. That's a long time to be without the system. Maybe I need another box to render with.
Anyway, this brought up the subject question --- is it possible to pause ot stop a render then resume later?
If not, it would be a great feature to have.
Bryce can do this, and I have more than once.
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johnnysac5 posted Sun, 16 April 2006 at 9:32 PM
sure you can. just stop the render at whatever frame its at now and then start the 2nd half with the last frame you ended with during the first part.
ex. 1st render- frames 1-60. 2nd render- frames 60-120
anxcon posted Sun, 16 April 2006 at 9:38 PM
"stop" yes, "resume" no, atleast in that sense
P6 has area render though, so you can get around resume, a bit
1) hit cancel, the currently done render remains
i've used this to do network renders before, as poser is quite slow
anxcon posted Sun, 16 April 2006 at 9:39 PM
hes on 1 pic though i think, not animation :P
Tashar59 posted Sun, 16 April 2006 at 9:47 PM
No, it would be a nice feature to have. Shade can do it. I had a render that took 4 days. You can understand how useful the resume render was.
MikeJ posted Sun, 16 April 2006 at 10:01 PM
Well I saw the title of this thread and was hoping someone could say, yes, it can be done, but I guess not. ;) It would be a great suggestion for the next version of Poser,though, and speaking of which, is there an official "suggestions" thread somewhere that e-frontier will have sent to them?
Dave-So posted Mon, 17 April 2006 at 6:13 AM
it is a single frame render.
The deal with the area render sounds like it should work.
My 12 hour estimate to completion was wrong...its still churning this morning and has about 20% still to go....
The bad part with a long render, you're still not sure its going to look like you want. The preview render is surely a lot different looking than what oyu end up with using Firefly. Firefly changes everything...color, shadows, etc..
There was a suggestion thread around someplace. This needs to go in there :)
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
electronicpakrat posted Mon, 17 April 2006 at 6:55 AM
Posework's GlowWorm (available at DAZ) might be useful for your purposes here ?
ashley9803 posted Mon, 17 April 2006 at 7:26 PM
What is the cause of such long single frame renders? Mine never take longer than an hour. Is it because your're doing a Firefly with lots of reflective material? Is it your render settings? I mostly just do P4 renders in P5 unless I want a mirror or similar in my scene. I often hear people saying that a single frame render takes "days" to complete, I wonder what's in the scene, or what render settings they have to make it take so long. Please excuse my ignorance in these matters.
Dave-So posted Mon, 17 April 2006 at 7:30 PM
The render settings were turned down...1024 texture 32 bucket. Firefly
edited to say..I was also messing with some water ... but that actually looks TERRIBLE...I think the major part of the render looks pretty good..the ship...but for all the time it took...not as good as I wanted. This is cropped and jpg reduced, but you can see what it is...faveral's Warraok Kitt
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Dave-So posted Mon, 17 April 2006 at 7:37 PM
and a point here...the forum reduced it even further...so now it really looks like crap
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
anxcon posted Mon, 17 April 2006 at 11:08 PM
Quote - and a point here...the forum reduced it even further...so now it really looks like crap
click pic to enlarge to full size :P
and raytrace lights take time, large shadow maps, reflect/refract, much more
poser is a bit weak on raytracing, so lots of ways to add time to a render
ashley9803 posted Thu, 20 April 2006 at 1:37 AM
Thanks guys. I'm starting to what's ahead of me. I don't think I've got the patience to wait so long for a render, unless I had a second PC so I could work on something else while waiting.
Dave-So posted Thu, 20 April 2006 at 6:20 AM
and even worse is waiting 40 hours to have the render look bad :)
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Bobasaur posted Thu, 20 April 2006 at 11:02 AM
Ashley9803, Do your test rendering (including area render if you have it) while you work. Then render your higher quality versions at night - and into the next morning while you go to work. That's one way of handling longer renders.
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