LMcLean opened this issue on Apr 17, 2006 · 7 posts
LMcLean posted Mon, 17 April 2006 at 7:07 PM
kelvinhughes posted Tue, 18 April 2006 at 2:00 AM
http://www.paroge.com/vde/tutorial/shore/default.htm
go here it gives you a texture to and a good tut
cspear posted Tue, 18 April 2006 at 5:43 AM
Attached Link: Free Water Material
I made some V5 water materials after reading loads of tutorials, but you can do your own.For foam around boats, make a lozenge shape (an elongated, flattened sphere), park it under the hull (having made it the same width and length), make it invisible (100% transparency), and the object will drive the foam function.
You can tilt it so that more foam appears at the front of the boat - the stern, as we salty old sea-dogs call it - or extend it back to create a wash.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
randym77 posted Tue, 18 April 2006 at 12:20 PM
I thought the stern was the rear of the boat. The bow is the front.
Nice foam, either way. :)
LMcLean posted Tue, 18 April 2006 at 2:18 PM
Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2164208
Hi, thanks for he replies. I apologise for not being more specific in my question. I want to animate the foam around the boat, so I need to use a "Function" to do this. ydddrasil, posted an excellent tutorial at the following link. I have followed it but when I use it in combination with the boat it isn't working. My waves are rolling. I need the foam to be a function so I can animate the waves and still have the foam crash around the base of the boat. Any help would be greatly appreciated!!!cspear posted Wed, 19 April 2006 at 9:46 AM
Quote - I thought the stern was the rear of the boat. The bow is the front.
Us salty old sea dogs have problems with our memories. It's probably all the rum.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
bruno021 posted Wed, 19 April 2006 at 4:44 PM
If you check my image Ha Long, you'll see I managed to do it with the "distance to object below" node. The tric was to duplicate the boat part that is in the water, and stretch it down to the ground level. You'll need to split your mesh objecgt to be able to duplicate the right part. I think I over did it in my image, but you can do it better, I'm sure!