Forum: Poser - OFFICIAL


Subject: polygon problems suggestions

albertdelfosse opened this issue on Apr 19, 2006 · 8 posts


albertdelfosse posted Wed, 19 April 2006 at 4:32 PM

Got a problem with polygons. I can't figure out a way to fix em. Model was made in 3ds max 8 and renders fine in there. As for poser well..... I've tried a bunch of stuff no dice. Render was done with ray trace checked, bounces = 2, min shade = 0, pix samp = 3, max text = 1024, max bucket size = 64, min displacement  = 0, smooth poly checked, post filter = 1, post filter type = box . Also what are good settings for fast poser renders, etc. it took a little over 2 hours to render the above pic. Of course my system could be a facter 1.7ghz celeron with 1 gig of memory.

BARTWORX posted Wed, 19 April 2006 at 5:58 PM

And what is the problem ?? that it take's a long time for the render ??

Maybe its me but i can make real sence out of it .....

Chris

Not used anymore


Miss Nancy posted Wed, 19 April 2006 at 6:12 PM

normals forward?



ynsaen posted Wed, 19 April 2006 at 6:16 PM

It's the tris. They are offset for the rest of the wall segment by the winding order, I believe.

The only fix I've ever found for it is to redo the geometry itself in that area -- remove the tris.

 

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


ynsaen posted Wed, 19 April 2006 at 6:23 PM

Incidentally, on the rendering time -- it appears you are making use of reflection and refraction as well as ray traced lights.

The best way to speed up the rendering in such a case (for example, when doing test renders) is to change the lights to non raytraced, or, even better, simnply turn off raytracing in the preview.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


albertdelfosse posted Wed, 19 April 2006 at 7:14 PM

Well I figured out why I have the polygon problem, in part it has to do with the texture I was using.  Very strange. This is after I changed the texture.

albertdelfosse posted Wed, 19 April 2006 at 7:16 PM

This was the texture I was using.

albertdelfosse posted Wed, 19 April 2006 at 7:17 PM

This was the texture after. I had tried checking normals forward in the original texture I used but it made no diff. I guess poser has probs with certain geometries depending on the textures you use. Something I'll have to remember from now on.