albertdelfosse opened this issue on Apr 19, 2006 · 8 posts
albertdelfosse posted Wed, 19 April 2006 at 4:32 PM
BARTWORX posted Wed, 19 April 2006 at 5:58 PM
And what is the problem ?? that it take's a long time for the render ??
Maybe its me but i can make real sence out of it .....
Chris
Not used anymore
Miss Nancy posted Wed, 19 April 2006 at 6:12 PM
normals forward?
ynsaen posted Wed, 19 April 2006 at 6:16 PM
It's the tris. They are offset for the rest of the wall segment by the winding order, I believe.
The only fix I've ever found for it is to redo the geometry itself in that area -- remove the tris.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
ynsaen posted Wed, 19 April 2006 at 6:23 PM
Incidentally, on the rendering time -- it appears you are making use of reflection and refraction as well as ray traced lights.
The best way to speed up the rendering in such a case (for example, when doing test renders) is to change the lights to non raytraced, or, even better, simnply turn off raytracing in the preview.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
albertdelfosse posted Wed, 19 April 2006 at 7:14 PM
albertdelfosse posted Wed, 19 April 2006 at 7:16 PM
albertdelfosse posted Wed, 19 April 2006 at 7:17 PM