Forum: Poser - OFFICIAL


Subject: Turning a sphere prop into a light source....possible?

vanwin opened this issue on Apr 22, 2006 · 14 posts


vanwin posted Sat, 22 April 2006 at 9:21 PM

Is it possible to turn a prop into a light source?

Thought I saw a tutorial or something mentioned in the forum, but now I can't seem

to find it ....


SamTherapy posted Sat, 22 April 2006 at 9:45 PM

I believe it's possible with the Probe Light node but I can't remember in any detail how it works.

However, if you're using P6, you can put a Point Light inside a sphere.

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dphoadley posted Sat, 22 April 2006 at 11:51 PM

BM

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stonemason posted Sun, 23 April 2006 at 12:11 AM

another option if your using P6 is the 'Gather node'

Creating bioluminescence with P6 shader nodes?

 

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dphoadley posted Sun, 23 April 2006 at 2:12 AM

Yes, but what about Poser Pro?
David

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SamTherapy posted Sun, 23 April 2006 at 7:59 AM

Quote - Yes, but what about Poser Pro?
David

Not possible but you can fake it.  Search for Globall in Freestuff.

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dphoadley posted Sun, 23 April 2006 at 9:48 AM

Dear SamTherapy;
I've downloaded it,  thank you.  (And yes,  I do try to preserve a sense of humor!)

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vanwin posted Sun, 23 April 2006 at 10:37 PM

I'm still learning how to use P6,  so forgive my ignorance but how do you put a point light into a

Sphere?  : )


pleonastic posted Sun, 23 April 2006 at 10:44 PM

Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2657573

vanwin, check the attached thread.

swfreeman posted Mon, 24 April 2006 at 8:54 AM

ive never got the gather node bioilum effect to work...  even used the exact same settings..raytracing on...blabla..    the prop i apply the material to  (cube primitive) stays black in renders


bagginsbill posted Tue, 25 April 2006 at 9:11 AM

The gather node does work and couldn't be simpler to use. However, the results are very grainy and, IMHO, useless.

Here is a poser primitive "cane". The ambient color of the cane is green. Behind it is a one sided square with the material as shown. All my lights are completely off, so the only light on the one sided square is coming from the gather node. You can clearly see the glow. But its ugly.

 


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Nance posted Tue, 25 April 2006 at 7:07 PM

Attached Link: Glows Post - P4

Doesn't actually cast light itself, but here's an old P4 thread about using primitives to simulate the atmosphereic effects of a glow that you can then attach to a light source. (at link above)

FlyByNight posted Tue, 25 April 2006 at 7:45 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=692097&Start=150&Artist=FlyByNight&ByArtist=Yes

I've used SnowSultan's Globall lighting quite a few times and think it works very well if you have the patience to adjust all the lights to achieve the effect you are looking for. The link is to one of my images where the effect came out as perfectly as I had imagined it to look. Yes, it took some time to get it just so but well worth the effort. Most of the time working on an image, for me, is getting the lighting right, then second would be the posing. One can spend hours and hours working on both.

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vanwin posted Thu, 27 April 2006 at 12:03 AM

Thanks Pleonastic for the link, getting some good results so far with the script. . .