Forum: Poser - OFFICIAL


Subject: Question on remapped characters?

YngPhoenix opened this issue on Apr 24, 2006 · 4 posts


YngPhoenix posted Mon, 24 April 2006 at 11:49 PM

I've decided to use UVMapper to reassign the EyeBrows and UpperEyebrows materials, then saved the models as different objects. I then edited the original cr2s to delete the UpperEyebrows material and changed the eyebrows material so it is now transparent. This was done for V2, PS Vicki and PT Vicki so that their eyebrows are now set up the same as V3(basically I assigned the original eyebrow area to the SkinHead material and then assigned the UpperEyebrows area to the EyeBrows material then saved as a different obj file). My question is what would be the best route after doing this. Would I be able to reload the new objects and export the .uvs and then load the original objects and apply the new uvs. Or would I have to use Objaction mover to encode the new objects in order to distribute them as freebies. I'm kinda new to this and I don't want to cause any troubles when distributing them. Any input on this would be appreciated. I basically did this to make it easier to use the RealSkin Shader by faceoff with V2 and PS Vicki also PT Vicki without any problems around the uppereyebrow area. Image shows all three figures with texture from  and of course faceoffs RealSkin Shader.