Forum: Poser - OFFICIAL


Subject: Opinions on Daz "MorphMaster 2.5?"

linkdink opened this issue on Apr 29, 2006 · 9 posts


linkdink posted Sat, 29 April 2006 at 2:08 AM

Anyone used Morphmaster, available at Daz? They've just released V. 2.5. 

I'm primarily interested in morphing clothing to fit morphed Vickys.  Thanks for your comments.

http://www.daz3d.com/shop.php?op=itemdetails&item=4196&trid=25144116

Gallery


Nvlonewulf posted Sat, 29 April 2006 at 2:15 AM

I'm interested in hearing some comments too.

The only thing I don't procrastinate is procrastinating. That I do right away.


BeyondVR posted Sat, 29 April 2006 at 1:20 PM

Attached Link: Introduction to MorphMaster Pro 2.0

I love it.  You work from the CR2, rather than the OBJ as with the free version.  Check out the tutorial at the link.  It shows some of the tools, and explains the workflow.  I'll be doing more when I get the time.  Hope this helps :)

Oh, and there's a downloadable version.

John


Singular3D posted Sat, 29 April 2006 at 1:30 PM

Nice little program. I used MorphMaster Pro 2.0 for some morphs. Would love to hear if the upgrade is worth the price. Not much information available.


nickedshield posted Sat, 29 April 2006 at 3:15 PM

Thank you very much. BTW, your link didn't work for me but this one does. http://www.beyondvr.com/tuts/Poser/mmp-tut01.html I think your link has a small poser.

I must remember to remember what it was I had to remember.


BeyondVR posted Sat, 29 April 2006 at 11:41 PM

Sorry about the broken link.  The web isn't 3D, and I just can't handle it ;)

John


nickedshield posted Sun, 30 April 2006 at 9:33 AM

NP. I do appreciate your effort in compiling the tut:)

I must remember to remember what it was I had to remember.


jartz posted Sun, 30 April 2006 at 10:21 PM

Me too, I like some feedback on that product.

Does the program helps you do like custom morphs?

Very intersting,

jlovesart2

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BeyondVR posted Mon, 01 May 2006 at 1:44 AM

When I wrote that I was working on 3DC's Alexa 2, a rebuild of the one that had copyright problems.  She was built to resemble her predecesor as much as possible, but was a whole new mesh.  Besides that body fit morph, I also did some of the expressions, and all of the phonemes.  They are a good example of what it can do.

Consider that the gums, teeth and tongue are not separate groups in a Poser figure, but they do have their own materials.  In a morph that opens the mouth, the lower teeth, lower gums, and lower jaw must move as a group, yet the selection of the skin must falloff at a predictable rate, so as not to involve the upper lip too much, etc.  If you've ever tried to select vertices through that mess in a modeling app, you can appreciate being able to select by materials, or individual meshes (how just the lower teeth and gums are selected).

I usually used several soft selections on the skin.  You have good control of the selections, and you can see which vertices are hard selections, and which are in the falloff zone.  Then you use rotate and translate deformers to get your morph.

The real beauty is that you can go back to any step and change the parameters of a selection, or a deformer.  And you can save the command stacks, which sometimes make a good starting point for a similar morph.

Would something like that make a useful tutorial?  Or do you have an example that would be better?  Not that many people are going to be doing phonemes, so I'm open to ideas.

John