Forum: Bryce


Subject: Poser figures in Bryce render - ugly! Better way?

duskrider opened this issue on May 04, 2006 · 7 posts


duskrider posted Thu, 04 May 2006 at 11:35 AM

Hello everyone,

Been a lurker here for awhile now, lots of good info here, so I figured I'd shoot this out and see what I get.  I did a search but didn't really find anything useful, though I'm sure this has been brought up before.

I'm fairly new to the 3d world, splurged and got Bryce and Poser.   I'm working on a scene involving importing two figures from Poser into Bryce, and I'm really disappointed by how the figures look once they're in there.  I used a proggie to 'fix' the materials so they import right, but I'm still having all kinds of issues.  The Poser figures look more like they're made of plastic than anything, though I suppose I could photoshop that a bit.  The real problem comes with the hair.  I'm using the Millenium Horse from Daz, and the mane looks great in Poser, but when I get it into Bryce, all the transarency goes away and it looks blocky.  I thought about rendering in Poser and Photoshopping it into my Bryce scene, but the shadows just don't work.  Speaking of which, Bryce doesn't generate any shadows for my figures, even though there's a radient light source nearby... it cast's shadows and the terrain is shadowing itself, but the poser figures aren't for some reason.  I checked their materials and they do, indeed, say accept and cast shadows.  I'm beginning to think this is just a limitation to both programs that everyone kind of 'lives with'... but I'm hoping there's a trick to it.

I also tried using Daz|Studio, but for some reason when I Import the Micheal figure I posed (a cowboy - yeah, creative I know) I get errors about obj not found and when he finally loads in it's just a standard Micheal figure standing there in a default Poser pose.  Arrrgh.  lol.  If Daz|Studio will work as a good go-between for the two programs I'm sure I could find a way to fix that, but I don't want to waste my time on it if Daz|Studio won't help.

Is there another program I should get as a go-between or maybe combine the Bryce scene and Poser figures in another renderer or something?

I know I'm all over the map on this one, but I really appreciate any help.   Thanks!

Give a man a fire and he's warm for a day.  Set a man on fire and he's warm for the rest of his life.
Duskrider.com


pakled posted Thu, 04 May 2006 at 1:26 PM

. What I usually do is export Mike in Poser as an object, then Import object in Bryce. The two things you have to watch for are

  1. It's going to ask for the location of each, individually-wrapped texture. There's a freebie program called Grouper (in our freebies) that can help you around this.

  2. There's an outer layer around the eyeball, that comes in as opaque. Go to the Glass mats, and find the most transparent one, and use that. Unfortunately, each Poser model seems to call it something different..sigh..;)

hope that helps.

 

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


RodsArt posted Thu, 04 May 2006 at 2:55 PM

Attached Link: http://rochr.com/

The eyes are usually the trickiest, there's a good tut on Rochrs site.(link) It's labeled "Poser to Bryce".

___
Ockham's razor- It's that simple


Erlik posted Thu, 04 May 2006 at 3:05 PM

What you should do is to do a search here in the forum. You need to load the hair transparency map and it's been explained lots of times. Unless the horse mane is Poser dynamic hair (which I doubt), but in which case you simply cannot import it into Bryce except with lots of difficulties. As to the plastic look, Poser interprets the values differently and you have to tweak the textures in Bryce. I think it has also been explained a few times here in the forum. Lower the Specularity a lot, to 2-3, load the image texture into the Ambient channel, open the texture editor and load the texture into the middle window, so you get a BW version, and then load it into Bump. Increase the value of Bump to something like 5-10, depending on what you like. Shodows is simply weird. Poser figures do cast shadows in Bryce, even with only the default sun. Have you accidentally turned off the shadows on your light?

-- erlik


chohole posted Thu, 04 May 2006 at 4:31 PM

Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2591482

This was an answer to a previous query about the millie horse in bryce, might be some help

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



Stephen Ray posted Thu, 04 May 2006 at 9:07 PM

Attached Link: Poser to Bryce

If your going strait from Poser to Bryce, This tut may help you to.

Stephen Ray



duskrider posted Thu, 04 May 2006 at 11:35 PM

Thanks for the responses guys, I'll take a close look at that stuff.

I finally figured out what my shadow problem was.  I was using the sun settings incorrectly so the ambient light from the sun prevented my radient light source from casting any real shadows on the scene. 

Give a man a fire and he's warm for a day.  Set a man on fire and he's warm for the rest of his life.
Duskrider.com