Forum: Bryce


Subject: How to make a Surrounding helix of Thunder !!!!!

amlan70 opened this issue on May 07, 2006 · 13 posts


amlan70 posted Sun, 07 May 2006 at 11:35 AM

HI,

    **     I am on a project that I decided to render out and alow materials from Bryce. Thus in here I need a helix of Thunder surrounding a girl`s body .. Usually if I need my thunder I add them in my post works through KPT or Autofx in PSP. But here I need a 3d thunder surrounding the girl. I thought of importing a lofted helix from 3Dmax and then applying some thunder material on it in bryce. But I didnt find any such material that can give similar effects that I usually get in my postworks. But then how to create the surrounding helix of thunder ?? Once I also thought of fractals , but then i dont know how to use it as surrounding thunder in Bryce. **

Super Brycians please help !!!

N.B> I may come up with frequebtr questions noq in Bryce or Max forum , But thats becasue I am finishing my portfolio for my admissions , and its only you people who helps me so much. Thanks..


TheBryster posted Sun, 07 May 2006 at 12:33 PM Forum Moderator

I'm not sure I get this...:blink:

Are you talking about LIGHTNING? The Flashy electric stuff that creates the noise we call Thunder?

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amlan70 posted Sun, 07 May 2006 at 12:43 PM

Ya Bryster !! You are correct , by thunder I mean Lightning.

So can someone solve my problem ??


TheBryster posted Sun, 07 May 2006 at 12:52 PM Forum Moderator

There's helix in the CREATE catalogue/menu in Bryce and there's LIGHTNING in the Bryce FREESTUFF but you'll have to hunt for it.

 

(posted through (IE6)

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


tjohn posted Sun, 07 May 2006 at 1:05 PM

Fear me, for I am Helix of Thunder!!! (waves sword about).

Sorry, sounded like a good name for a barbarian. 😄

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


amlan70 posted Sun, 07 May 2006 at 2:21 PM

Ok ? But where is the Bryce material for Lightning ?? I understand its in the Freestuff are but in which site ?? I have already surched Renderosity.com.Its not there.Can you give me at least the name of the site ....

Anyone with any better idea.Feel free to extend the same....


TheBryster posted Sun, 07 May 2006 at 2:41 PM Forum Moderator

Attached Link: http://www.joes3dfantasyworlds.com/down/scifi01/scifi01.htm

Here's one for ya! :biggrin:

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


Rayraz posted Sun, 07 May 2006 at 3:01 PM

How about this for an alternative solution that allows you to use the postwork lightning creation methods you're already used to:

- Create a Cylinder in 3dsmax with a decent number of vertical segments (amount depends on the amount of rotations ur helix has to make

- Apply a mesh edit modifier to the cilinder, delete the caps at top and bottom, and all poly's on the sides except for 2 opposing collumns of poly's

- Draw a lightning texture on a black background the same way you would draw lightning in postwork using the UVmap as a template for the helix shape.

- Apply the lighting texture you made to the helix mesh. And make the texture Additive.

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Rayraz posted Sun, 07 May 2006 at 3:05 PM

Additionally, if your lightning results look too flat you could always try to apply a noise modifier to your mesh to distort it some (in 3dsmax).

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amlan70 posted Sun, 07 May 2006 at 10:17 PM

Good Rayraz , sounds good but I cd proceed upto 'UVWunwrap the resulting helix to get a cylindrical map of the mesh' . BUt can you please help me by detailing me a bit of the rest of the process as I have never sone those earlier . I am attaching a pic  for the the  last step I cd proceed upto !! Thanks......

Rayraz posted Mon, 08 May 2006 at 5:43 AM

hmmm having a 2nd think about it. I think you might want to go with the default uv map your uv-unwrap will give you.

It'll create a very clean and easy to draw on template in this case. (see attached image)

Just render a UV template, open the resulting image in photoshop, and draw ur lightning texture on it. I would draw the texture in another layeras the lightning texture though, beause you will want to be able to remove the uv wire template from your final lightning texture 😉

Then bring the uv-mapped helix model into your render application of choise. apply the texture u drew, and voilá! I think in bryce u have to set the texture mapping to "parametric" to use the uvmapping of ur helix mesh...

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Gog posted Mon, 08 May 2006 at 10:58 AM

I wouldn't go with a painted texture, use something based on the volumetric plasma textures.....

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Rayraz posted Mon, 08 May 2006 at 12:52 PM

Well, u could always still do postwork on a painted texture. And volumetric lightnings are very difficult unless ur highly skilled and experienced with the DTE, and even then they'd prolly not be that easy.

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