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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: Miki Eyeballs and Magnets?


AtelierAriel ( ) posted Mon, 08 May 2006 at 3:10 PM · edited Thu, 14 November 2024 at 3:04 PM

I've been able to morph the hell out of Miki but when I try to do the eyeballs they're stuck like glue. I unticked the Bend property and can scale them but this seems to distort more than it's worth. In moving them from side to side, the inner eye part pokes through. This is using her builtin scaling and movement. Magnets just have no effect at all.

I've tried grouping and setting mag zone to the group and still nothing. All I need is to be able to make the iris bigger. Yep, know it can be done because I have a figure that has this. But when I try to use the iris material it doesn't show in Grouping window. Just the eye material. And they have separate maps in the figure.

So, I'm stuck...just like the eyeballs.

Anybody have a way out of this mess?


Miss Nancy ( ) posted Tue, 09 May 2006 at 1:33 PM

you can't morph them when bending is on, and they aren't locked? I assume when you say you "unticked Bend", that means "no bending" (bending is off).



AtelierAriel ( ) posted Tue, 09 May 2006 at 3:27 PM

Yes, bending is off and they're not locked. That's something I always check because poses usually mess up my figure before I have a chance to apply my own pose file that locks all the settings.

I just used the Scale dial to make them larger. The only problem there is that , when rotating them from side to side, the eye socket pokes through when they hit far left or right.  Looks like it's flat and the eyeball is round, of course. So it's OK when centered but has problems when looking from either side.

Sigh!!!! I'm hoping that the remake will be much better.

Oh, I was able to resize the eyeballs in Blacksmith. But not to my liking and I would rather do it with magnets but just can't get them to grow.

Don't worry about it. Something will click.


lesbentley ( ) posted Tue, 09 May 2006 at 3:36 PM

Bend needs to be tunned on before a magnet (or wave) will affect an actor. "In moving them from side to side, the inner eye part pokes through." I think this is probably caused by joint paramiters in the the eyes linked to "otherActor head:1". If you are still having trouble making a morphs for the eyes you could try this. Import the base obj file for the figure (with all import options unchecked). Open the grouping tool, and from the dropdown list select the "rightEye", now select "Create New Prop", name it "r". Reselect the base obj and do the same procedure for the "leftEye", name it "l". Delete the base object from the scene leving only the two eyes. If you want you can now load the texture map for your figure into each eye, use the "Texture changes apply to entire figure" option. You can now use a magnet on an eye, then export the eye as an obj file (using only "As Morph Target" in the export options). To apply the morph target you saved, load the figure, select the eye, from the Object menu select "Load Morph Target" and brows to the obj you saved.


ccotwist3D ( ) posted Tue, 23 May 2006 at 6:57 PM

Wouldn't it be easier to export the geometry and edit it in a modeler, if it is only the iris. You would just have to select the edge loops, expand them a little, and export them to be loaded into poser as a morph.

Sebastian


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