LeBurns opened this issue on Apr 03, 2001 ยท 7 posts
LeBurns posted Tue, 03 April 2001 at 10:56 AM
Poppi posted Tue, 03 April 2001 at 11:51 AM
Attached Link: http://http://www.petersharpe.com/Tutorial29.htm
Here is a tutorial on how to do that.LeBurns posted Tue, 03 April 2001 at 12:01 PM
I got it to work (to many http's) but I haven't even gotten that far yet. I did a test of just a nude female. Again the model went over (all grey). Then when I applied the texture map the map just sort of went everywhere. Nothing mapped to where it was suppose to.
Ghostofmacbeth posted Tue, 03 April 2001 at 12:50 PM
the mtl is for material ... With me I normally put them all the textures and the obj in one folder and it actually finds it .
mocap posted Wed, 04 April 2001 at 4:38 AM
page 328 of the poser4 manual covers importing your textures into bryce and mapping them to you characters Mocap
Phantast posted Wed, 04 April 2001 at 5:28 AM
Bryce 4 reads .mtl files (but not very well). Bryce 3 ignores them, so should you. Here are the steps: 1) Go over the bits that aren't body (clothes, hair); set the textures to what you like, change them all to family 2. 2) Select everything; then delselect family 2. You now have the body selected. 3) Import the Poser skin texture as a .tif image texture. Apply it as parametric. Open the texture editor and ROTATE IT X 180 degrees. Now it will fit! 4) You're done. With Bryce 4 you don't have to rotate textures.
LeBurns posted Wed, 04 April 2001 at 7:38 AM
Rotating it was the problem!!! Thankyou so much!!!!