muralist opened this issue on May 11, 2006 · 6 posts
muralist posted Thu, 11 May 2006 at 5:11 AM
Medzinatar posted Thu, 11 May 2006 at 10:55 AM
On the suit itself, try setting "normals forward" in the material room
kobaltkween posted Thu, 11 May 2006 at 4:52 PM
and make sure you don't have "remove backfacing polygons" turned on in your render settings. gorgeous outfit by the way.
BeyondVR posted Thu, 11 May 2006 at 5:03 PM
Those white lines are all at joints, like the texture map doesn't quite fit. Does it render okay with regular lighting?
After you get the figure in there, I don't think anyone will notice. That guy's head must be HUGE ;)
John
muralist posted Sat, 13 May 2006 at 12:15 AM
muralist posted Sat, 13 May 2006 at 4:10 PM