Forum: Carrara


Subject: Animating metaballs...?

todd71_63116 opened this issue on May 17, 2006 · 5 posts


todd71_63116 posted Wed, 17 May 2006 at 1:53 PM

Is ther a way to animate metaballs to take advantage of the positive and negative attractions?

Im thinking itd kind of be like a lavalamp...

Im using Cararra 3..

Ive added the metaballs to my scene but they dont seem to do their 'thing' unless in the metaball room...

 

thanks...


MarkBremmer posted Wed, 17 May 2006 at 11:01 PM

I don't have C3 on my box anymore but I don't think you could animate metaballs with that version. You can for sure with C5. :-/ If you can animate in C3, you will need to do it while in the Metaball room using the timeline and keyframes. Upon leaving the metaball room, all theMBs behave as a single object in the Assembly room. At least that's how I do it in C5.






todd71_63116 posted Thu, 18 May 2006 at 12:52 PM

Ok..thanks..i couldnt figure it out..i need to upgrade...

thanks..:)


sfdex posted Fri, 19 May 2006 at 5:54 PM

I'm also sure you can do it with C4.  I seem to remember doing it in RayDream 5.5, actually.

My work approach is to build the metaball.  Go back to the assembly room.  Move to a later point in the timeline.  Double click the metaball to open the modeler again, and move the elements in the modeler.  Go back to the assembly room and you'll see a new keyframe in the Metaball. 

It works quite well, actually, for simulating liquid-ish shapes like the pseudopod in the Abyss.


scotttucker3d posted Fri, 19 May 2006 at 11:16 PM

Even better than that in C5 metaballs can be used directly in the particle system, which would make a lava lamp very easy to animate. There is a preset that creates a water flow, which would be a great start for a lava lamp. Upgrade to C5 and you'll never look back. Scott