yk3d opened this issue on May 27, 2006 ยท 3 posts
yk3d posted Sat, 27 May 2006 at 7:35 AM
Hi all!
I've been wandering if this can be done with a function, I know the texture map can do it.
Let's say I have a plane, with grass, and I place objects on it, let's say 2-3 big rocks, any kind of object basically, and I would like the texture of the plane, which is grass, to turn into second texture, basically, another bitmap , right where the objects are placed, underneath them, sort of a round spot under each of those rocks. Something we see all the time in real life. I know I can paint a map for that, but the thing is, I'm doing it for big terrains, which are viewable from up close, so the texture map szie would be an overkill, and secondaly, I often need to move the objects a little, that 's why I was looking for a function solution.
I know there is "Object bellow" Input which kinda sounds like it's something that Might work somehow but I could not get it to work.
Any help will be greatly appreciated.
I may even illustrate the concept for you guys to better understand.