drawbridgep opened this issue on May 28, 2006 · 10 posts
drawbridgep posted Sun, 28 May 2006 at 11:21 PM
However, you'll notice that I have mist in the mid ground, but the horizon is mist free and indeed very sharp. Am I missing a setting to create a misty horizon?
Patrick_210 posted Sun, 28 May 2006 at 11:59 PM
Increase your haze altitude and haze density. Also you might want to play with the distance settings where it says "100" corresponds to 1 mi." Try that at 2, 5, 10, 15, 20 miles, just to see what effect it has.
drawbridgep posted Mon, 29 May 2006 at 7:34 AM
Thanks for the response, I did wonder about increasing teh haze and density settings, but I kinda like the current thickness in the middle distance. I'll play with the distance setting and see what i get. Thanks again.
Patrick_210 posted Mon, 29 May 2006 at 7:53 AM
Increasing haze and density works from back to front, so you could blur the horizon this way without interfering with the middle ground fog. It's really juggling the combintion of everything that will get you where you want. With Carrara being a full boat, kind of "non preset" type of program, this is usually the case with many types of effects. You can also modify the fog color a little to help with the overall color scheme.
drawbridgep posted Mon, 29 May 2006 at 8:03 AM
Ah, bass ackwards. :-) Actually it works really well. I've tried your suggestion of the inch to mile thing and that's working just fine. It's increased the mid ground density a little, but certainly looks OK. So many settings and so little time.
I'm a little surprised at the moon setting. It's such a clever little program, but can't work out the moon phases from the position of the sun? Not that I could see anyway. Anyway, I digress.
Thanks.
scotttucker3d posted Tue, 30 May 2006 at 7:25 PM
Check out (or revisit) johannes' (cajomi) tutorial on landscapes. He does a good job of explaining how haze works in the realistic sky. Expand your world settings and you will get glorious haze. I think I have some set to 1 inch = 25 miles. The tut also contains a nice description on how the terrain shaders work. Soooo much easier than Bryce. I'm a DTE master for Bryce and Carrara's terrain shaders instantly made sense. Setting the altitude of a texture has always been a tweaker area in Bryce - a lot of trial and error, but it totally makes sense in C, since it's linked to actual units of measure. If you go to the tutorials section of the Eovia site you can find Cajomi's kick ass tutorial. I haven't played with the moon in C. Scott
drawbridgep posted Tue, 30 May 2006 at 8:26 PM
bwtr posted Tue, 30 May 2006 at 9:34 PM
Between the Cajomi tute and the continuing advice being given all around by Patrick-210 you can not go wrong.
Impressed that you are taking the time and effort to help us Patrick---THANKS!
bwtr
drawbridgep posted Wed, 31 May 2006 at 5:51 AM
Is Patrick some kind of god? I feel ignorant now. I know and worship the Bryce gods, but Carrara is a whole new religion. :-)
drawbridgep posted Wed, 31 May 2006 at 5:53 AM