aslaksen opened this issue on May 31, 2006 · 6 posts
aslaksen posted Wed, 31 May 2006 at 9:15 AM
I'm using Grace Lion Hair and FireBirdz Hair Fits for Miki in Poser 6. It works fine with the MATs that come with GLH, but when I try the MATs from 3Dream's GLH texture package, it comes out as white as in the picture.
The MAT file simply says:
{
version
{
number 4.01
}
prop figureHair:1
{
material GLH_Scalp
{
textureMap ":Runtime:Textures:3Dream:GLH:3DreamGLH_TX01.jpg"
0 0
transparencyMap ":Runtime:Textures:3Dream:GLH:3DreamGLH_TR.jpg"
0 0
}
material GraceLionHair
{
textureMap ":Runtime:Textures:3Dream:GLH:3DreamGLH_TX01.jpg"
0 0
transparencyMap ":Runtime:Textures:3Dream:GLH:3DreamGLH_TR.jpg"
0 0
}
}
}
Any suggestions?
Thanks!
Helmer
PhilC posted Wed, 31 May 2006 at 9:38 AM
What highlight value do you have? Try lowering it some.
Gora posted Wed, 31 May 2006 at 9:41 AM
I have the same issue sometimes... go to material room, and turn on the basic tab. Now strengthen the dial on texture to 100%, its probably on like 0....
"If toast
always lands butter-side down, and cats always land on their feet,
what
happens if you strap toast on the back of a cat and drop
it?"
Steven Wright
richardson posted Wed, 31 May 2006 at 11:07 AM
Yep, Image map at bottom.... Texture strength, for some reason defaults at 0.000 (should be 1.000) Resave it after...
Vex posted Wed, 31 May 2006 at 2:10 PM
or go to advanced tab, and turn translucence to 0.
aslaksen posted Wed, 31 May 2006 at 8:19 PM
Thanks for all the help!
The texture strength was at 1, but Vexiphne was right, translucence value was at 0.5. However, after I changed it to 0, it still didn't work out right.
Anyway, by editing the MAT files from the GLH package itself, I can get it to work. I was just wondering if there was some simple adjustment I could make, either in the material room or as a simple addition to the MAT file.
Thanks!
Helmer