Forum: Carrara


Subject: An Animation Rendering Paradox

Tom Thumb opened this issue on Jun 04, 2006 · 6 posts


Tom Thumb posted Sun, 04 June 2006 at 3:29 AM

Hello all,

What I find funny is… with global illumination, in order to get a non-noisy, non-blotchy animation, you have to have the highest render settings, for a process that does not need that much quality. What is even funnier? In order to make the animation look convincing you have to add the distortion of motion blur, which reduces the quality and adds even more to the render time...

Here is what I am referring to with the global settings...

(BTW - Everything was ON with the ray-tracing group, except the gamma correction.)

Pic 1 = 1:30 sec - Global transparency is OFF and interpolation is at default 20% (Notice the artifacts around the forehead hairline, blotches on the hair and skin, and the dark eyes.)

Pic 2 = 3:04 sec - Global transparency is ON and interpolation is at default 20% (That fixed the forehead artifacts and the dark eyes. But there is still that blotchiness on the skin and  hair)

Pic 3 = 8:12 sec - Global transparency is ON and interpolation is UNCHECKED (I did interpolation values up to 100% and still did not get rid of the blotching, finally had to turn it off)

Any actual suggestions of how to get rid of the blotchiness… because at 8+ min a frame…well you get my drift.

Thanx!