archdruid opened this issue on Jun 11, 2006 · 4 posts
archdruid posted Sun, 11 June 2006 at 8:12 PM
Ok.. for example... I put vickie in a scene... cool... then, say, the dragonfly, (Everyone knows the dragonfly), fine.... then I move vickie x axis 2.xxx units.... I now have a vickie with dragonfly wings sticking out her ears, among other things. I'm sure that a dozen of you have had an accidental laugh over something like that. Funny?... yes. Annoying?... as hell.
what I'm trying to put across, and ask; is there a means, short of rewriting Daz, to define objects as impenetrable? and, if not, why? Game engines do it as a matter of course, why not the other App's? Lou.
"..... and that was when things got interestiing."
bcoleman posted Sun, 11 June 2006 at 8:38 PM
What you are referring to is called "collision detection" and it is very processor intensive to do it right. If you were to look at a video game closely the collision rarely touches or will slightly overlap. While it is possible to do with a plug in I doubt it will be a part of the core product because the processing requirements would raise the bar of who could use the software.
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RHaseltine posted Mon, 12 June 2006 at 8:07 AM
You can do it only by eye - though if you have the AlignAce plugin that can help placing one item touching another (not always - it looks at the boxes that enclose the items, so protrusions will confuse it). Switching to Hidden Line display (from the Viewport options menu - the triangle button next to the Camera/View list) may help.
archdruid posted Wed, 14 June 2006 at 9:42 PM
Thanks for the replies. I suppose I knew that it was like that, but it was a hope that somebody had written a plug in. Meantime, I hadn't explored the hidden line display... I'll give that a look. If I do run into anything like a collision detection plug-in, I'll post it. Lou.
"..... and that was when things got interestiing."