dahitokiri opened this issue on Jun 15, 2006 · 4 posts
dahitokiri posted Thu, 15 June 2006 at 12:23 AM
I'm trying to make an apple using procedural textures...any clue as to how I would go about doing this? I've tried out the various noise functions, but to no avail. Any help would be appreciated.
Thanks
d
FuzzyVizion posted Thu, 15 June 2006 at 1:15 AM
I'm not sure exactly what you mean. This would be a 'random' pattern of apples that you want to create by manipulating a noise function to get it to look like an apple? Or you want it to look 3D? To what end? I'm confused. Please illustrate a bit for us slow people.
dahitokiri posted Thu, 15 June 2006 at 11:44 AM
Perhaps I was a bit confusing. I don't have a texture map of an apple, so I was trying to emulate the look of an apple using functions using AFE. The noise function was only an example showing that I have been trying, but have had no success as of yet. I don't want the function to only use noise functions or anything like that. I just want to make it look like an apple without texture maps. :)
Again, any help that can be provided would be greatly appreciated.
mstnicholas1965 posted Thu, 15 June 2006 at 12:52 PM
I have created one but can't seem to upload. IM me with your e-mail and I will send it to you.
MT