ren_mem opened this issue on Jun 17, 2006 · 5 posts
ren_mem posted Sat, 17 June 2006 at 5:36 PM
I have some poses that appear to create small rips at the joints in the skin in Carrara. I can adjust them, but in D|S no rip appears and can't save poses out of Carrara. Wondering if there are some settings or something I should know. Maybe creasing settings with import? With or w/o constraints doesn't matter. Just seemed a bit annoying to me that I couldn't see these in D|S to correct the pose.
No need to think outside the box....
Just make it
invisible.
Dennis445 posted Sun, 18 June 2006 at 12:04 PM
My best guess is that Poser doesn’t use weight maps and D/S uses the Poser character rig, I’m not sure if this will help but you could export the character from D/S and then export the bones in a .bvh format and delete every frame but the first one this will give you the rig to pose the character and allow you to add weight maps to eliminate mesh tearing.
ren_mem posted Sun, 18 June 2006 at 2:46 PM
That's an interesting idea. Haven't really worked with weight painting. However, if I am using a cr2 with rigged bones is there a reason I can't add weights now? W/O going thru all of that. Altho,...don't I have to convert to a vertex obj or is there a way to keep it native....will have to see if I can find some info there. I remember something about that.Thomas had a great tut on rigging, maybe that has some information there. The whole weight painting area doesn't appear to be as well covered as others.
No need to think outside the box....
Just make it
invisible.
Dennis445 posted Sun, 18 June 2006 at 2:51 PM
It needs the polygons, once you get the hang of wieght maps your meshes will look that much more realistic.
ren_mem posted Sun, 18 June 2006 at 5:44 PM
Oh, know doubt. So I do need to convert don't I? My concern there is preformance and animation issues. Will need to spend some time there, researching. Unfortunately, some of the VM usage to me is a bit odd in terms of work flow, especially.
No need to think outside the box....
Just make it
invisible.