fnog9 opened this issue on Jun 17, 2006 · 7 posts
fnog9 posted Sat, 17 June 2006 at 11:17 PM
HELLO!
Sometimes, after I save a scene, head and prop morphs no longer work on the character in the saved scene. Does anyone else experience this phenomenon? Is there any way to make the morphs work again?
RedHawk posted Sun, 18 June 2006 at 8:09 AM
I've had this happen as well.
I hope someone has a solution!
<-insert words of wisdom here->
TrekkieGrrrl posted Sun, 18 June 2006 at 10:41 AM
Are you guys using P6?
Do you have "Use External Morphtargets" turned on? (they're on by default)
Have you moved the PZ3? or deleted/moved the corresponding .PMD file? That is likely the cause of your problems. The solution is to turn External Morphtargets OFF in the settings. They're likely to mess up a lot of other things anyway.
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RedHawk posted Sun, 18 June 2006 at 12:20 PM
Thanks!
I'll try that!
<-insert words of wisdom here->
fnog9 posted Sun, 18 June 2006 at 3:00 PM
Sorry for the dumb question, but how do you turn off external morph targets?
LostinSpaceman posted Sun, 18 June 2006 at 3:25 PM
Edit>Preferences>Misc Tab>External Morphs Checkbox!
linkdink posted Mon, 19 June 2006 at 12:10 AM
If the .pmds are the problem as ernyoka1 has described above, I think you can get your V3 morphs back by re-injecting the morphs back into V3. Ie., the dial settings will then have something to affect. The reason I'm not sure about this is because I turned off External Binaries quite awhile ago, so I haven't had to deal with this weirdness for a long time.
But fnog9, I'm afraid this solution wouldn't apply to your prop morphs.