ProfMarks opened this issue on Jun 19, 2006 · 11 posts
ProfMarks posted Mon, 19 June 2006 at 1:10 AM
Evening gang,
I've recently picked up poser 6, bryce and an assortment of other media packages in the hopes that I can really sink my teeth into 3d art. Having read through the manuals provided as well as third party books like Practical Poser, I still find myself at a loss when using the great downloadable content available on this site.
Customizing Jessi and James provided with the set has proven to be far easier for me then Mike 3.0 or Vic 3.0 as the face room is readily available for these models.
So to my questions of which I have a few:
One, are there any good mentoring sites or forums on this site where experienced folk like to work closely with younger artists bringing them up to speed without being annoyed by very basic questions. I don't mind paying for a service if that's the case.
Second, assuming the first is unattainable, are there any good tutorial dvd/streaming vids out there which go beyond using Poser features and get into using third party Poser content like Mike and Vic.
Finally, having downloaded the Face and Body Morph packs for both Mike and Vic, I think I have it sorted out but need confirmation. From what I've been able to extrapolate, INJ morphs are for low rez models only where as REM are reserved for the high rez? True?
Thanks for any help and I look forward to chatting with everyone more.
Adavyss posted Mon, 19 June 2006 at 3:22 AM
"From what I've been able to extrapolate, INJ morphs are for low rez models only where as REM are reserved for the high rez? True?"
Wrong ! INJ files are injectors to inject (INJ=inject) morph(s) into your figure. REM files remove (REM=remove) the morph injectected with the INJ file. Injectors work by pair, 1 file to add the morph, 1 file to remove the morph data from the cr2.
Morphs depend on the objet geometry: for exemple you cannot use Posette head morphs on V3 head because the the number of vertices are different in the respective head objects.
Acadia posted Mon, 19 June 2006 at 4:42 AM
http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2434533
http://www.canary3d.com/tutorial/3d-intro.htm
http://trekkiegrrrl.dk/tut1.htm
Here is some information for you. The first link in this post is to a thread where someone was new and asking questions. Lots of good advice there.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Gora posted Mon, 19 June 2006 at 7:05 AM
this is a good place to start.... mail me or IM me if you get stuck, but try the tutorials here, DAZ and at e-frontier first. Id be quite willing to help, if I can.
"If toast
always lands butter-side down, and cats always land on their feet,
what
happens if you strap toast on the back of a cat and drop
it?"
Steven Wright
ProfMarks posted Tue, 20 June 2006 at 12:59 AM
Thanks for the welcome all. Acadia, a specific thank you for those links. I spent some time this evening going through the well articulated welcome you wrote and was inspired to reload and reset the Poser runtimes as you suggested. It has already allowed my orientation to become far more intuitive then rooting around the main directories looking for installed yet lost content.
Hopefully over the next week I'll be able to work on a few of the tutorials and begin fresh on one or two of the projects I have floating around in the brain.
Again all, thank you for the kind welcome.
jefsview posted Tue, 20 June 2006 at 1:46 AM
I also answered your questions in the Content Paradise forums a few days ago.
-- Jeff
Acadia posted Tue, 20 June 2006 at 3:47 AM
Quote - Thanks for the welcome all. Acadia, a specific thank you
You're very welcome. I haven't been using poser all that long (bought it in spring of 2004), and for the first 6 months I was so frustrated with it that I literally kept uninstalling it every few weeks because I found it so hard to learn.
I'm not the type of person that can learn from trial and error and by fiddling around with a program. I need a coherent structure to my learning and a rational behind what I'm doing in order to understand. I asked lots of questions when I started, but because I didn't know what to ask, or how to explain, or the proper terminology, I was only getting bits and pieces of information. I had learned stuff, but couldn't put it together. The information was like an unbound book that was thrown into the air and the pages allowed to scatter, and then trying to read the story from picking up and reading random pages.
I was so frustrated that I cried sometimes thinking I was too stupid to learn this program. So I go out of my way to try and explain things thoroughly because I don't wish the frustration I felt , on anyone.
Finally some kind person at Daz got me into ICQ and literally walked me through getting a figure into the Pose room, adding hair, clothing, lighting, pose and finally rendering. That was my very first render, and it took me 6 months to do it, LOL As you can tell I'm a very slow learner when it comes to programs. :blushing:
Last year I had a walking tour of the material room, a room that totally frustrated me because I just didn't understand all the gizmos in there and what they did. Now it's my favourite room next to the cloth room. I use the material room every single time I'm in poser now!
The tutorial by TrekkieGrrl is particularly good because it shows the absolute basics of making a single figure scene and rendering it.
Stick with it, and ask all the questions you want and need. It's a fun program once you get the hang of it.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Miss Nancy posted Tue, 20 June 2006 at 2:28 PM
prof, if yer lookin' for a tutor, try geep's tutorials. they'll get you up to speed in no time flat.
StevieG1965 posted Tue, 20 June 2006 at 2:44 PM
Don't know if this will help or if it's what you are looking for, but, I took an online class for Poser from www.lvsonline.com it covers the extreme basics of the program and it really got me going with Poser and totally hooked me into 3D art. I'm now taking a class for Bryce and am blown away by this program as well.
The classes are $25 for the first class and $20 when you come back as a returning student. The teacher is fantastic and is a gallery artist here on Rendo.
They offer 4 different 3D prgram classes:
Poser, Bryce, UVMapper and Terragen
And to answer the silent question...No, I don't work for them :tt2:, but, I'm a very satisfied student. Check my gallery, it's all because of the 6 week course. It just might be what you're looking for.
StevieG1965
Acadia posted Tue, 20 June 2006 at 4:45 PM
Quote - I took an online class for Poser from www.lvsonline.com it covers the extreme basics of the program
I recommended that to a friend of mine earlier this year and she took the class too. It seemed to help her and get her on the road to using the program too.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
ProfMarks posted Wed, 21 June 2006 at 2:58 PM
Thanks again folks, my ramp up with the software has been going well and I hope that I'll be able to get creative sooner rather then later in great part due to your direction.
An additional question in regards to these excellent character packs that modify an existing figure: Is there a tutorial or recommended series of tutorials that will step one through the process of creating one. I'm not looking to make something for retail, nor am I considering something dramatic that should go beyond using pre-established morphs i.e requiring alterations in the mesh via a 3d modeler.
Simply put, I would like to use a personalized character in an serialized art project where I would need the 'actor' several times. As a result, I'd like to keep the amount of customization needed in post work to a minimum. Thanks again.