Forum: DAZ|Studio


Subject: 'Reach' of point lights?

bagoas opened this issue on Jun 25, 2006 · 7 posts


bagoas posted Sun, 25 June 2006 at 8:44 AM

Is there a way to enlarge the working 'radius' of a point light? I would expect some attenuation factor controlling that or maybe a 'field' like a magnet has.

Current 'fixed' working radius is very small.


RHaseltine posted Sun, 25 June 2006 at 8:47 AM

Not yet - it's annoying. You could feature request it (make a bug report amd select feature from the severity drop-down) but I'm pretty sure modifications ahave already been requested.


bagoas posted Sun, 25 June 2006 at 9:25 AM

I'll do that. More calls will add weight.


bagoas posted Sun, 25 June 2006 at 9:44 AM

Attached Link: done.

done

paulbrittgarcia posted Sun, 25 June 2006 at 2:51 PM

200% is the limil! It's an aggrevation!


bagoas posted Sun, 25 June 2006 at 3:19 PM

Further increasing intensity is not the solution in a 3-D virtual world. Your eyes in real world can handle huge differences in light intensity because they work to a log scale. Shader computations work linear and you may wash out the rest by going too intense. It's the attenuation rate that needs to be controllable.


RHaseltine posted Mon, 26 June 2006 at 8:10 AM

You can take the intensity higher than 200% by double-clicking the label of the Intensity slider and turning off Respect limits (or raising the max value allowed). However, as bagoas says that's of limited use - we need to be able to adjust the falloff or cap the intensity (which was done in ealy beta builds by some users hacking the shader script - I don't think anyone's tried it since the scripting kit was released).