rworrilow opened this issue on Jun 28, 2006 · 6 posts
rworrilow posted Wed, 28 June 2006 at 1:52 PM
Hello all..!!
I'm still very new to Poser 6. but I have created a Render using a Nice chracter and the Freak.. and the mansion interior that comes with Poser 6. One problem/question I have is how do I know when they are high enough to keep their knees feet from rendering into part of the floor.. I want them to render as being on the floor.. Not in the floor.. is there a simple way to do this.. or is there a tutorial for this?
I also want to create my own character. and I have a HUGE amount of pictures of a model that were taken the same time. and at all different angles.. but is there a program that will take the photos of her head/face and make it flat or place it onto the map for victoria 3
Ray
linkdink posted Wed, 28 June 2006 at 2:10 PM
I can help with the first question. The simplest way to put your characters on the floor, not under or over, is to use "drop to the floor," Control-D shortcut. This can get a little trick if they are wearing certain kinds of shoes (such as high heels) that may put a part of the shoe below the floor. You will need to zoom the camera in close to the foot and adjust the character's Body Y dial to make sure they are positioned where you want them. Do a quick test render if necessary. It can also help to turn on "Ground Shadows" in the Display menu.
Second question is MUCH more complex, and hopefully a true expert will chime in here.
Fazzel posted Wed, 28 June 2006 at 2:54 PM
Quote - I also want to create my own character. and I have a HUGE amount of pictures of a model that were taken the same time. and at all different angles.. but is there a program that will take the photos of her head/face and make it flat or place it onto the map for victoria 3
Ray
Well the good news about Poser 5 and 6 is the Face Room which will let you take
a front and side view photograph and map it onto a poser character's face.
If you look at my avatar, that is my face mapped onto Don's head and
then I morphed it to sort of get the shape of my head.
But the bad news is it doesn't work with Victoria 3, or 2 or 1 either.
It only works with the Poser native characters, the character that came
with Poser such as Jessi, James, Don and Judy.
The only alternative I know of for Victoria is to get a face template and
try to map your photos onto that in Photoshop.
But why not just use Jessi? She is a perfectly fine character.
Tracesl posted Wed, 28 June 2006 at 4:43 PM
See Dr Geep: http://www.drgeep.com/ for tutorials (most of his stuff is P5 but it works in P6) also see the tutorial link at the top of page some stuff there.
vince3 posted Wed, 28 June 2006 at 7:26 PM
the only way i know of for you to get the photos into a texture is to use photoshop!! you will need texture templates(seam guides) for V3(sorry not sure where these are available!!) but you can also use the templates for Aiko3(if you find them first) as they are the same,and work with V3!!!! in photoshop you will need to cut parts from your photos,and line them up on a new layer in photoshop!! keep cutting bits out of the photos,and applying them to new layers,and lining them up,and gradually you will have a quite patchy texture,made from your photos!!! then when you are happy with your lined up pieces,and that they have covered the template(making sure you have covered the outlines of the texture seams!!)make a new layer just above the template layer(first layer you worked from)and use the fill tool to make a coloured layer(colour it by picking a colour(midtone) from the skin in the photos!!! then delete the layer that has the original template(seam guide!!)!!!then merge all visible layers down!!! then you will need to go all-over your new texture using the patching/clone tool to blend it all together smootly!!!!(take your time with this part)
anyway that is roughly what you need to do!!! but someone else might have a link to a picture tutorial that may help you better!!!!good luck and Have fun!!!!!!!!!!!!!
infinity10 posted Wed, 28 June 2006 at 8:15 PM
There is a painful way - apply the face morphs to your base figure's head, and sculpt the face you want using the parameter dials and even magnets.
I did that, in my project to humanise an anime-manga character.
Possible.
Digital sculpting, in a sense.
Eternal Hobbyist