Forum: Poser - OFFICIAL


Subject: poser fishing net Textures materials or even character

westcat opened this issue on Jul 02, 2006 · 7 posts


westcat posted Sun, 02 July 2006 at 11:07 AM

Anybody know where I can get a posable fishing net for my poser scenes?

Or even just a texture or some material I can adapt


AntoniaTiger posted Sun, 02 July 2006 at 2:18 PM

Poser 5 and 6: use the Tile 2D material node and feed it into the transparency input. Invisible tiles and visible mortar, and there's your mesh. A simple flat-mesh object can be draped as dynamic cloth, and there you are. This picture is a tarpaulin I dynamiced over some props and converted to a new .obj -- no need for the props then. As a net, it does need something under it.

Miss Nancy posted Sun, 02 July 2006 at 2:46 PM

jtrout had a site with fishing props (and fish), but I don't recall the URL. maybe his site is still linked to freestuff here.



Tashar59 posted Sun, 02 July 2006 at 11:05 PM

If you find that url post it here please.

My very first render that I posted here used the fish, still keep it here to remind me what things looked like before I knew what post work was. LOL.

Lost all his stuff a couple of years ago when computer died.


dphoadley posted Mon, 03 July 2006 at 12:18 AM

jtrout has this landing net here in freestuff.  Just do a simple search for his name in the members list, and then click on his freestuff offerings. DPH

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Dead_Reckoning posted Tue, 04 July 2006 at 8:36 AM

Quote - Poser 5 and 6: use the Tile 2D material node and feed it into the transparency input. Invisible tiles and visible mortar, and there's your mesh. A simple flat-mesh object can be draped as dynamic cloth, and there you are. This picture is a tarpaulin I dynamiced over some props and converted to a new .obj -- no need for the props then. As a net, it does need something under it.

Plenty of Fish here to put in your net.

http://toucan.web.infoseek.co.jp/3DCG/3ds/FishModelsE.html

many Thanks for the Net idea.

Cheers

DR

 

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punisher1999 posted Tue, 04 July 2006 at 11:01 PM

Quote - Poser 5 and 6: use the Tile 2D material node and feed it into the transparency input. Invisible tiles and visible mortar, and there's your mesh. A simple flat-mesh object can be draped as dynamic cloth, and there you are. This picture is a tarpaulin I dynamiced over some props and converted to a new .obj -- no need for the props then. As a net, it does need something under it.

 

Could you elaborate on this for those of us unfamiliar with the material room?