dhulse opened this issue on Jul 08, 2006 · 2 posts
dhulse posted Sat, 08 July 2006 at 1:26 PM
Is there a good technique to stitch together multiple animation poses from the library?
As an example, I just got the Wyvern motions from DAZ (very good, BTW). There is a library animation for taking off, and another for cyclic flying. I wanted to combine these. I can load the take-off item first, increase the total frames and load the flying item at the end of the take off pose. The problem is the location of the Wyvern is different between the two library items. So he takes off, but then jumps back to the start (origin?) when he begins the flying cycle.
Thanks!
Dan
elenorcoli posted Sat, 08 July 2006 at 1:44 PM
you need to find out if his forward motion is happening in the body part or the hip part. (hopefully the hip.) if it is the hip, then you can open the hip x, y, z graphs, drag the cursor over the entire second animation part, and drag that entire part over in x, y, and z watching the window so that you match the end of the first part. actually if the motion is in body the technique is the same i guess. what you are doing is adding (or subtracting) from all of the frames you need to affect at the same time. you can do this for rotation too if the rotation is off.
also if you find that the body parts jump or do something really weird when you add two pieces, check that part to be linear. two abutting curves in the graph can make for some wierd motion down the line. very best bet, just key every frame before adding the second motion.