punisher1999 opened this issue on Jul 12, 2006 · 8 posts
punisher1999 posted Wed, 12 July 2006 at 1:21 PM
Has anyone been able to make vertical pleats?
What about shirt collars?
Jim Burton posted Wed, 12 July 2006 at 8:10 PM
Here is a shirt collar though, from a tux for Mike that I never actually finished:
Collars actually aren't that hard- lapels are hard! ;-)
LostinSpaceman posted Wed, 12 July 2006 at 8:29 PM
Jim you didn't make that with Virtual Fashion. That was what he was asking about.
There's no easy way to make collars in VF that I know of but I do think you can set a stiff material zone on a shirt neck and then a soft draping zone at the top that will drape down over the stiff zone. I haven't tried it yet but I have a vague idea of how to accomplish it.
As for pleats, the only way I can think of doing those with VF is by creating a displacement map for the OBJ file.
punisher1999 posted Wed, 12 July 2006 at 8:49 PM
Yeah, it seems that for vertical pleats and collars, it will require some extra editing in a 3d program or something, which I am a complete beginner at, but I guess I will have to mess with it for a while.
Horizontal pleats are doable though, with VF's lack of numeric positioning, they are kinda hard. If there was a way to offset x amount it would be eaiser, but you have to do it by eye.
Jim Burton posted Thu, 13 July 2006 at 11:06 AM
Opps, sorry, I misunderstood the question!
beet posted Sat, 15 July 2006 at 8:03 AM
Are you "The" Jim Burton who made the high fashion models, Hollywood hair and the night life shoes? I love all your stuff Jim, you're brilliant!
I downloaded the demo and found it difficult to make 'cuts' . That might because it's a demo but it seemed very simple to use. I want to read all the forums before I buy it because the cloth room should work very quickly, if it doesn't there's something wrong. Actually I tried out Jessies' purple dress demo and I was impressed, it rendered in seconds!
theodote posted Sat, 15 July 2006 at 2:42 PM
Collars are do-able. It does take fiddling. The .obj loads in the cloth room with the collar standing straight up. So you have to fiddle with constrained bits until you get a render that falls the way you want and save that prop out again. Vertical Pleats? I think it could be done with a whole boatload of point editing, but I would not want to try it.
Oh, something I learned the hard way. If you make a lot of tiny cuts (spaghetti straps, say) it is better to cut the material group in VF, but don't delete it. Use a transparency map on the material group in Poser. The render time goes way down. Poser chokes if there are too many missing polys.
LostinSpaceman posted Sat, 15 July 2006 at 2:49 PM