jean opened this issue on Jul 15, 2006 · 5 posts
jean posted Sat, 15 July 2006 at 3:36 AM
I got fed up with conforming clothing that didn't fit after you rescaled limbs (longer legs etc). So I created a character using an OBJ geometry with two layers (inner Judy, outer catsuite). This scales perfectly, no more bits sticking through. By using transparancy maps on the outer layer, I can create any tight clothing I like (and realistic stockings etc). Unfortunately I am not very good at creating characters and my methods were somewhat crude; something went wrong with the head texture, the faceroom no longer works and each body part has it's own texture assigned. Has anyone else done this (only better)?
regards
Jean