ssween opened this issue on Jul 20, 2006 · 6 posts
ssween posted Thu, 20 July 2006 at 5:33 AM
Hi - i guess this question could equally be in the Max forum, but I think it fits here ....
anyone know if it's possible to use the rigging info (which I assume must be baked into a characters CR2 file somewhere) to create/apply a bone structure within Max - just as an easy example (not what I'm trying to do, but just for illustration), if I imported the V3 OBJ into Max, just wondering if there's any info in the associated CR2, or other file somewhere, that could somehow be used to enable me to create an identical bone structure, with the same impaced vertices on each bone/joint
any advice greatly appreciated
Cheers Sean