alias59 opened this issue on Jul 28, 2006 · 8 posts
alias59 posted Fri, 28 July 2006 at 9:01 AM
When I import an OBJ can Poser6 assign textures based on the MTL file? For example...the freebie CityBlocks (http://www.axeman3d.com/models7.htm)...has a bunch of textures....and I'm not sure how to assign them other than manually.
ALso...I'm coming from a Das Studio mindset..and by habit convert 3ds/lwo to OBJs. I realize I dont have to do that with P6...but was wondering if there are any pros/cons to importing from 3ds/lwo. I read that P6 is best at reading OBJs...so if there's a problem with 3ds/lwo..thats a reason to use OBJs. But other than that...any differences?
thanks