Phantast opened this issue on Jul 29, 2006 · 4 posts
Phantast posted Sat, 29 July 2006 at 4:44 PM
I'm working on a large interior scene, and I have problems that the distant parts of the scene have a strong blue cast to them. I have no haze and no fog. All the light settings are set to yellows and browns. I can'rt find blue anywhere in the atmosphere or lights or textures, yet still the render comes out blue in the distance.
How do I fix this, please?
jc posted Sun, 30 July 2006 at 1:50 PM
Hi Phantast,
My first guess would be skylight blue. Is the sky map set to grays? Which lighting mode are you using? Using the latest beta patch? Any default sun, or only custom light sources?
Altogether, i see 13 settings that affect color, so you might have missed one?
HTH
Phantast posted Sun, 30 July 2006 at 4:27 PM
jc posted Sun, 30 July 2006 at 8:28 PM
Pretty darn strange! An enigma wrapped in a mystery?
Maybe publish an image we can scratch our heads over?
Sorry i'm out of ideas.
Oh! Maybe not. Could you put a pretty big sphere in the middle of the scene, make it a perfect mirror (mercury or chrome metal material, if you have those)? Maybe by looking at that you could see where a blueish source is located? Or maybe a flat white sphere would be more blue on one part?
Anyone else?