Forum: Vue


Subject: Blue cast to render

Phantast opened this issue on Jul 29, 2006 · 4 posts


Phantast posted Sat, 29 July 2006 at 4:44 PM

I'm working on a large interior scene, and I have problems that the distant parts of the scene have a strong blue cast to them. I have no haze and no fog. All the light settings are set to yellows and browns. I can'rt find blue anywhere in the atmosphere or lights or textures, yet still the render comes out blue in the distance.

How do I fix this, please?


jc posted Sun, 30 July 2006 at 1:50 PM

Hi Phantast,

My first guess would be skylight blue. Is the sky map set to grays? Which lighting mode are you using? Using the latest beta patch? Any default sun, or only custom light sources?

Altogether, i see 13 settings that affect color, so you might have missed one?

  1. 1 - In Sun (Sun tab of atmo editor)
  2. 5 - In Lighting tab of atmo editor (if GR used, then we count 'Bias')
  3. 1 - Sky tab, sky color map
  4. 2 - Fog color, haze color
  5. 1 - Effects tab, environmental map image.
  6. 1 - Light and shadow editor 'Variable color'
  7. 1 - Light source color
  8. 1 - Volumetric

HTH


Phantast posted Sun, 30 July 2006 at 4:27 PM

  1. Sun - is deleted
  2. Lighting model is basic, light colour is orange-yellow (as also is ambient)
  3. Sky map colour is solid black
  4. Fog and haze both zero - tried setting different colours also
  5. No effects used
  6. Not used
  7. Lights are all pale yellow
  8. Not used.

jc posted Sun, 30 July 2006 at 8:28 PM

Pretty darn strange! An enigma wrapped in a mystery?
Maybe publish an image we can scratch our heads over?
Sorry i'm out of ideas.

Oh! Maybe not. Could you put a pretty big sphere in the middle of the scene, make it a perfect mirror (mercury or chrome metal material, if you have those)? Maybe by looking at that you could see where a blueish source is located? Or maybe a flat white sphere would be more blue on one part?

Anyone else?