ariannah opened this issue on Aug 07, 2006 · 66 posts
ariannah posted Mon, 07 August 2006 at 10:47 AM
Attached Link: Bryce 6!.....all you ever wanted to know & more!
Just saw this over at DAZ's BryceTalk forums.:=================================
Coming SOON!
Stay tuned, I'll be posting here shortly....
Steve
=================================
Follow the link so you know where to keep an eye out....
~arry
I dare you, while there is still time, to have a magnificent obsession. --William Danforth
Gog posted Mon, 07 August 2006 at 10:49 AM
ROTFL, so a message telling us we may get told something soon again :b_overwhelmed:
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ariannah posted Mon, 07 August 2006 at 10:50 AM
p.s.: I jsut noticed the above linked thread is locked so just keep an eye out period!
(and don't forget to share any sightings!)
I dare you, while there is still time, to have a magnificent obsession. --William Danforth
draculaz posted Mon, 07 August 2006 at 12:15 PM
he's probably typing it out, lol
ariannah posted Mon, 07 August 2006 at 12:33 PM
or perhaps chiseling it in stone? ;-D
I dare you, while there is still time, to have a magnificent obsession. --William Danforth
draculaz posted Mon, 07 August 2006 at 12:35 PM
i really don't understand what people are so crazy about. we already know what b6 will have in terms of features. it's just a matter of pricing, and that's probably going to be b/w 250-300 (or like dirt cheap if you have all the perks on-site).
drac
ariannah posted Mon, 07 August 2006 at 12:50 PM
I think folks are just tired of waiting and want some news. Even if DAZ shows what features (officially) B6 will have while saying it's not yet ready, it would help appease some peop's appetites. I'm sure most would prefer they release as bug free an application as possible in lieu of one that's too buggy to use. If that's the case. I'm only being hypothetical. ;)
But for those like me, who use a Mac, I'd just like to know if it will run native on the OSX. I believe Bryce was originaly a Mac application, so being secondary on the list has become extremely frustrating. But at least DAZ hasn't yet killed off the Mac version like Corel did.
The key here is desiring official news. Of whatever sort. People were told news would be forthcoming and I think it's the delay that has some growing impatient and/or uneasy.
I dare you, while there is still time, to have a magnificent obsession. --William Danforth
draculaz posted Mon, 07 August 2006 at 1:37 PM
i've been waiting for news on bryce for 5 years, so i think i know what you mean... :)
omac2 posted Mon, 07 August 2006 at 2:14 PM
how many of us are staying up....tonight!!
:sleep::sleep::sleep:
AgentSmith posted Mon, 07 August 2006 at 2:32 PM
we already know what b6 will have in terms of features.
We do?
The 3DC post mentioned literally only a few things. Did I miss the secret list somewhere?
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draculaz posted Mon, 07 August 2006 at 3:14 PM
daz probably implemented most of the wish list...
m
AgentSmith posted Mon, 07 August 2006 at 3:33 PM
Yeah. I mean...there is a lot of wish lists out there, lol. They couldn't have put it all in there (at least what some users would consider "all")
But, I do know other than their own forum, they lurk around here a lot, taking cues from our own wish lists.
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ariannah posted Mon, 07 August 2006 at 3:36 PM
Steve has posted a reply btw.
No pics or fancy QT movies, but he has listed some of the features.
I dare you, while there is still time, to have a magnificent obsession. --William Danforth
sackrat posted Mon, 07 August 2006 at 4:00 PM
Multi-processors !!!
"Any club that would have me as a member is probably not worth joining" -Groucho Marx
AgentSmith posted Mon, 07 August 2006 at 4:16 PM
Someone will evetually copy and paste this anyway. ;o)
Here is the list given by Steve;
Support for multi-processors and hyper-threading at render time.
New asset management dialogs that actually allow you add and delete folders as you wish, bypassing the limit of 13.
The ability to convert booleans to mesh and import/export them in and out of B6.
-Limitations - No infinite planes and metaballs (or items based on metaballs, such as trees from the tree lab), nor lights and cameras -- however, everything else is fair game!
Lighting via HDRI image maps in the Sky Lab.
The improvements to the link between Bryce and DAZ|Studio. Now, any animation you can create or import into DAZ|Studio can be added to your Bryce scenes by the same simple import mechanism.
Terrain editor - custom brushes! B6 comes with a few basic presets for new brushes types, and then Create your own brush shape from whatever image, whether it be grayscale or not, B6 will convert your image to a new brush with which you can edit or create terrains to your liking.
Random Replicate tool.
Support for 16-bit grayscale images in the Terrain Editor.
The re-vamped and re-categorized content directories.
Smaller compressed BR6 scene files.
The ability to add a texture to the moon.
Many bug fixes, such as the proximity bug with metaballs and trees that's now fixed, and the ever-dreadful "Top file menu being permanently hidden" bug now fixed.
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draculaz posted Mon, 07 August 2006 at 4:58 PM
okay.. so you guys had a small wish list :)
No offense to anybody, I still love Bryce and still use it from time to time, but if you want results, move to Carrara... Bryce has become the low-end app of the DAZ product line.
sackrat posted Mon, 07 August 2006 at 5:03 PM
Or use C4D instead of Carararararararara !
"Any club that would have me as a member is probably not worth joining" -Groucho Marx
draculaz posted Mon, 07 August 2006 at 5:08 PM
pfft... c4d.. that's such a newb toy :P
Rayraz posted Mon, 07 August 2006 at 5:12 PM
Hmm... thats a few nice things. Still i'm hoping for something that would really extend bryce's possibilities though.. Like trees and metaballs back when they were new. They were an actual extension in the way that they gave us something we couldnt make in bryce at first.
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ariannah posted Mon, 07 August 2006 at 5:13 PM
Or to Vue Infinite as I have done.
Just got to find me a road map to learn my way around first, lol...
(p.s.: the same applies to my yet to learn c4d)
I dare you, while there is still time, to have a magnificent obsession. --William Danforth
omac2 posted Mon, 07 August 2006 at 5:17 PM
Skondris wrote
"the emergence of support for multi-processors and hyper-threading at render time"
I remember the hypertreading issue was sold on some of us, i just hope it actuallly works this time around.
There might be a place for those cheap dualcore chips out there.
:)
AgentSmith posted Mon, 07 August 2006 at 5:38 PM
Dual core users will benefit big time. Now, if I just had somebody to blame and replace my current computer if it got "accidently".......uh, thrown to the ground.
Mmmmmm...AMD Athlon 64 X2 Dual-Core, 5000+......tasty.
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draculaz posted Mon, 07 August 2006 at 6:08 PM
that can be arranged. i have a friend who is more than willing to help out.
drac
(boris the butcher is his name, sweetest man alive)
pakled posted Mon, 07 August 2006 at 7:31 PM
heck, I'll be happy if I can stop playing 'air hockey' with the mouse to get the main menu..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
AgentSmith posted Mon, 07 August 2006 at 10:54 PM
A couple pieces of info from Steve;
We plan on having a MAC Intel compatible version ready soon after the initial release of B6, it's not quite as simple of a conversion as it sometimes is with other apps, but we're planning on a point release within a short time after B6 comes out, yes (free to everyone who purchases/upgrades to B6, of course).
As for the release date: Soon I hope to have an announcement on that by the end of this week. crosses fingers
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AgentSmith posted Mon, 07 August 2006 at 11:00 PM
Here is Darlisa answering from the thread over at DAZ;
When exporting booleans will the textures go with the item??? I'll assume straight up that procedurals won't go, but what about the rest?
-Yes, textures are exported, with procedurals being converted to image files. Here's a flash file of the convert boolean to mesh in action. File is just over 700 KB.
http://www.fignations.com/_b6/ConvertBoolean2Mesh.html
-And a flash file of the Sky Library in action
http://www.fignations.com/_b6/SkyLibrary.html
-And an animation of a ballerina imported from DAZ|Studio and rendered (this is the same file I showed at SIGGRAPH)
http://www.fignations.com/_b6/Ballerina_movie.mov
(thanks darlisa!)
AS
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bikermouse posted Tue, 08 August 2006 at 2:49 AM
"Support for 16-bit grayscale images in the Terrain Edior"
"The ability to convert booleans to mesh and import/export them in and out of B6".
mouse happy!!! Mouse hopes to be happy with price too.
tjohn posted Tue, 08 August 2006 at 3:27 AM
Now working with Booleans will be more worth the extra effort. Once converted to meshes that can be seen as they really are, instead of having to use your imagination! And exportable? Nice.
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Cyba_Storm posted Tue, 08 August 2006 at 3:40 AM
When I read the first detail a few days ago I have to say I wasn't exactly over the moon about it. Every thing they were talking about were items that never really affected my style of work.
BUT NOW, with the knowledge I can collapse Boolean stacks into something usable, I am wrapped. This is the one item i have wanted since the first days of using Bryce.
Give me a price, and a date.
CrazyDawg posted Tue, 08 August 2006 at 5:46 AM
I stopped waiting for b6 ages ago, i'm now looking forward to news if any on b7.
hey i still have a few years left in me so i expect b7 will be out before i die.
I have opinions of my own -- strong
opinions -- but I don't always agree with them.
Rayraz posted Tue, 08 August 2006 at 6:42 AM
I wonder if you can switch back and forth between parametric booleans and collapsed mesh versions.
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AgentSmith posted Tue, 08 August 2006 at 9:45 AM
I'll have to look at that one swf animation again, see if that can be done - but obviously after the boolean was collapsed and exported out...then imported back in, its set as that, a new mesh.
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ariannah posted Tue, 08 August 2006 at 10:03 AM
Regarding render speeds and HDRI, Steve did say:
"Though, as with all advanced render options, IBL via HDRI does not come cheap to your CPU, so don't expect a perfect render in just a few minutes. "
So as AS said above, hopefully more will be revealed about render speeds in general during the ArtZone chat Q&A.
I dare you, while there is still time, to have a magnificent obsession. --William Danforth
omac2 posted Tue, 08 August 2006 at 11:02 AM
Ariannah, do you mean the Dan Farr and Co. interview this thursday?
If so im posting "some" questions!!!
Alex,
ariannah posted Tue, 08 August 2006 at 11:06 AM
Alex - yep, the very same!
I'm sure several of us will have questions, LOL! ;-)
I dare you, while there is still time, to have a magnificent obsession. --William Danforth
AgentSmith posted Thu, 10 August 2006 at 1:36 AM
Yeah, HDRI with IBL would slow things down, but I would assume that would be a slower render in whatever program you would use. Still, an interesting ability, especially for myself. No more faking HDRI in Bryce...
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TwistedBolt posted Thu, 10 August 2006 at 2:19 AM
t you can export out all those booled objects, it will be cool to see more people texturemap thier creations. That single feature should allow bryce artists to bring the art level one step higher. It's abo
I eat babies.
AgentSmith posted Thu, 10 August 2006 at 2:32 AM
I'm bringing my boolean robot out. Gonna let him go into Poser and stomp on some figures...
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Erlik posted Thu, 10 August 2006 at 5:22 AM
Quote - I wonder if you can switch back and forth between parametric booleans and collapsed mesh versions. > Quote - I'll have to look at that one swf animation again, see if that can be done
You can always press Ctrl-Z.
-- erlik
Rayraz posted Thu, 10 August 2006 at 7:10 AM
haha yea u can press ctrl+z but that's a reather lineair process. What if you would want to edit things later on?
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Erlik posted Thu, 10 August 2006 at 8:01 AM
Well, there was nothing in the film about it - so nothing, you redo things. Just like you do in Rhino. BTW, I had mentioned the possibility of the dynamic parametric modelling to the Rhino people, for their version 4 and it appears it's much harder to do than the ordinary modelling. And Rhino is much more advanced modeller than Bryce... OTOH, Cinema has it. Until you fix things in a mesh. So Bryce 6 seems to be closer to Cinema than to Rhino.
-- erlik
jelisa posted Thu, 10 August 2006 at 10:15 AM
Except for Ctrl-z, there's no returning to the boolean group after converting. Would suggest saving the scene file before converting so you can add to it later if needed.
AgentSmith posted Thu, 10 August 2006 at 12:50 PM
Oh, heck yes. If it was an ongoing/complex model, I would think I would just save various uncollapsed "parts" out to my object library along the way. I actually sorta do that already, I save major sections of a mesh I'm building as a scenefile, so they can all be Merged back later.
I had tried booleaning in Truespace(3.2 & a v6 demo), and it didn't always work with pleasing results (but then again, I make some funky stuff) Apparently as Erlik stated the process of True Booleaning isn't always an easy one for programs.
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fpfrdn3 posted Fri, 11 August 2006 at 3:22 PM
Thats all that B6 will have done to it after all this time? I think I will have to try something else thats more up to date for todays computers... I will still use Bryce for other projects though.
FranOnTheEdge posted Sat, 12 August 2006 at 7:37 AM
Quote - daz probably implemented most of the wish list...
m
Depends what you mean by "most" - as I've already had back news that they've done nothing at all with the DTE. Think it was Darlisa who said that.
But the news on booleans is great as is the exportability from Bryce to other progs - with textures, that was a nice surprise!
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adh3d posted Sat, 12 August 2006 at 1:33 PM
Anybody knows something about improvements in creation and animantion of water, trees, terrains.... this was the stongest point or this would be the strongest point for bryce, not to try be other modeling application.
sackrat posted Sat, 12 August 2006 at 1:34 PM
Actually, IMO, ...............the DTE doesn't need a whole lot of upgrading,............other than maybe the ability to export textures directly from the DTE window in whatever format and resolution you want. Of course that's just my opinion.
"Any club that would have me as a member is probably not worth joining" -Groucho Marx
Rayraz posted Sat, 12 August 2006 at 10:46 PM
TE/DTE lab could benefit from a node-based texture building function. though...
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brycetech posted Sat, 12 August 2006 at 11:03 PM
AS
do I have your boolean robot model?
I know I have images of it.
pauljs75 posted Sun, 13 August 2006 at 7:22 PM
I wonder if booleaning imported meshes with 'render as solid' on will work for collapsing and re-exporting?
It's sometimes easier to "hybrid" models by booleaning meshes in Bryce than to produce real geometry, but with the new feature exporting such "hybrids" might be a possibility.
Also the IBL thing looks like it may have nice potential for space scenes beyond the cruddy starfield currently implemented. I wonder how well a Hubble image would work? Hmmm...
Also will there be any collision detection beyond 'drop to ground' or physics for animation?
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Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Rayraz posted Sun, 13 August 2006 at 7:35 PM
hasnt been mentioned any physics systems so i doubt it'll be there.
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aeilkema posted Tue, 22 August 2006 at 4:47 AM
That's it? That's all that has been done in Bryce 6? I've still got Bryce 5 and use it at times, but I'm glad I didn't put my hopes on B6. One thing I know for sure now, DAZ is taking ages to improve hardly anything. I'm glad I've swithced to Carrara, much better bet, since there's a complete non-DAZ developing team behind it. but I'm slightly worried about Carrara's future now it's owned by DAZ.
Another popular item was the improvements to the link between Bryce and DAZ|Studio. Now, any animation you can create or import into DAZ|Studio can be added to your Bryce scenes by the same simple import mechanism. Have you always wanted to take Victoria for a stroll down your warm, sunset beach in Bryce? Well, now you can!
For some reason I don't believe this statement.... another popular item? I recall a good number of long time Bryce user loathe the link between Bryce and D/S and to be honest, even though I upgraded to B5.5, I asked for refund within a week or so and went back to good old Bryce 5. With Bryce 5 free now and reading this statement, I'm pretty sure that Bryce is kept alive only to push D/S and lure people into buying more content.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
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Incarnadine posted Wed, 23 August 2006 at 9:50 PM
Multi-thread is a big step performance wise and can open up some real possibilities. I am currently reworking one of my older renders to take advantage of the increased speed of my new render box - 4 cores.
Pass no temptation lightly by, for one never knows when it may pass again!
AgentSmith posted Sat, 26 August 2006 at 12:17 AM
AS - do I have your boolean robot model? - I know I have images of it.
Yup, I gave you the scene file of the non-posable version of the robot on disk during Siggraph. (I lost the posable version in a hdd crash)
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clay posted Sat, 26 August 2006 at 5:01 AM
Ohhh itsa comin arry :-P Workng on some new techniques as such:-D
Do atleast one thing a day that scares the hell outta ya!!
ariannah posted Tue, 05 September 2006 at 9:59 PM
Clay-man?
I admit it.....I'm lost.
What the blazes are you yammering on about? ;-P
I dare you, while there is still time, to have a magnificent obsession. --William Danforth
su_liam posted Wed, 06 September 2006 at 3:23 PM
Quote - Hmm... thats a few nice things. Still i'm hoping for something that would really extend bryce's possibilities though.. Like trees and metaballs back when they were new. They were an actual extension in the way that they gave us something we couldnt make in bryce at first.
Perhaps forests.
AgentSmith posted Wed, 06 September 2006 at 7:38 PM
"Instancing" (yeah, forests)
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pauljs75 posted Thu, 07 September 2006 at 9:05 AM
Applicable only to trees? Or does that cover anything in Bryce-space?
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Also feel free to browse my freebies at ShareCG.
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AgentSmith posted Thu, 07 September 2006 at 3:59 PM
Instancing normally covers any object in the scene. If/when Bryce ever gets this (B7.0?), it would hopefully apply to anything. At the very least, its trees.
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serendigity59@gmail.com posted Sun, 24 September 2006 at 5:23 PM
I note that the DAZ Brycetalk and also the DAZ ArtZone sites are not allowing access at present. Maybe they are rejigging for the big Bryce 6 launch? :-)
Mahray posted Sun, 24 September 2006 at 7:03 PM
All up and working for me, with no hint of B6. Could have just been a server problem or something.
Come visit us at RenderGods.
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Lucca posted Mon, 25 September 2006 at 7:05 PM
Quote - Someone will evetually copy and paste this anyway. ;o)
Here is the list given by Steve;
Support for multi-processors and hyper-threading at render time.
New asset management dialogs that actually allow you add and delete folders as you wish, bypassing the limit of 13.
The ability to convert booleans to mesh and import/export them in and out of B6.
-Limitations - No infinite planes and metaballs (or items based on metaballs, such as trees from the tree lab), nor lights and cameras -- however, everything else is fair game!Lighting via HDRI image maps in the Sky Lab.
The improvements to the link between Bryce and DAZ|Studio. Now, any animation you can create or import into DAZ|Studio can be added to your Bryce scenes by the same simple import mechanism.
Terrain editor - custom brushes! B6 comes with a few basic presets for new brushes types, and then Create your own brush shape from whatever image, whether it be grayscale or not, B6 will convert your image to a new brush with which you can edit or create terrains to your liking.
Random Replicate tool.
Support for 16-bit grayscale images in the Terrain Editor.
The re-vamped and re-categorized content directories.
Smaller compressed BR6 scene files.
The ability to add a texture to the moon.
Many bug fixes, such as the proximity bug with metaballs and trees that's now fixed, and the ever-dreadful "Top file menu being permanently hidden" bug now fixed.
The ability to export boolean objects as meshes sounds awesome, dude! Lots of folks have wanted that capability.
serendigity59@gmail.com posted Mon, 25 September 2006 at 9:15 PM
The DAZ outage must have been middle of the night in the USA kind of maintenance. I live in Australia = middle of the night in USA during my daytime. Problem went away a few hours later :-)
AgentSmith posted Tue, 26 September 2006 at 2:58 AM
It had been down for me also, but when I tried to access it, a "We'll be right back" page had come up.
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Death_at_Midnight posted Thu, 05 October 2006 at 4:01 PM
Yeah, my wish list addition would be to not remove the fullscreen toggle [ctrl] + [tab] thingy Corel Bryce 5 has.