Phantast opened this issue on Aug 14, 2006 ยท 6 posts
Phantast posted Mon, 14 August 2006 at 5:33 AM
Attached Link: Running shorts
I'm having surprising difficulty finding a pair of running shorts for V3. I can find plenty of cycling shorts, or else tiny little impractical things, but ordinary cotton or nylon running shorts with a slight opening at the sides, I can't find anywhere. I would have thought it was an obvious sort of thing to make. The link shows the sort of thing I mean.I'll probably need to use a transmap on longer pants.
estherau posted Mon, 14 August 2006 at 5:53 AM
or maybe a transmap on the daz body suit if you have that one. Love esther
I aim to update it about once a month. Oh, and it's free!
PhilC posted Mon, 14 August 2006 at 6:02 AM
I have some in my Created-in-an-hour-if-they-work-for-you-great-if-not-just-pitch-them directory. If you would like to email me I'll attach by return.
The mesh is fine, they need a better texture.
AntoniaTiger posted Mon, 14 August 2006 at 8:55 AM
You can use a simple black-and-white texturemap (similar to a transparency map) to control a Blender node in the Materials Room, which can switch between skin and fabric textures. Use the HipSpandex morph on Vicky. In theory you could also use it as a displacement map, but theory seems to be having a screaming no-holds-barred catfight with practice this morning. Whem it works, it's a great way of giving some thickness to close fitting clothes. If that's too tight a fit, all I can say is that Olympic athletes are even more out of the ordinary than I thought.
Phantast posted Mon, 14 August 2006 at 9:28 AM
I could do that, but I don't really want something completely skintight. The sort I have in mind are very slightly loose at the leg - but maybe no-one would notice if the render's not a close-up.
I wouldn't use displacement mapping as I don't render in Poser. But just a bump map helps a lot with the second skin approach.
Phil - many thanks, I've emailed you.
Phantast posted Tue, 15 August 2006 at 2:45 PM